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-rw-r--r--src/network/network_internal.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index 48aaa0530..2f743775d 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -18,6 +18,7 @@
#include "../command_type.h"
+#ifdef RANDOM_DEBUG
/**
* If this line is enable, every frame will have a sync test
* this is not needed in normal games. Normal is like 1 sync in 100
@@ -27,13 +28,14 @@
* option enabled to make it to work. If one of the two has it disabled
* nothing will happen.
*/
-//#define ENABLE_NETWORK_SYNC_EVERY_FRAME
+#define ENABLE_NETWORK_SYNC_EVERY_FRAME
/**
* In theory sending 1 of the 2 seeds is enough to check for desyncs
* so in theory, this next define can be left off.
*/
-//#define NETWORK_SEND_DOUBLE_SEED
+#define NETWORK_SEND_DOUBLE_SEED
+#endif /* RANDOM_DEBUG */
enum MapPacket {
MAP_PACKET_START,