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-rw-r--r--src/network/network_gui.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp
index 69dd3b0df..bd539c106 100644
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -67,7 +67,8 @@ void SortNetworkLanguages()
/**
* Update the network new window because a new server is
* found on the network.
- * @param unselect unselect the currently selected item */
+ * @param unselect unselect the currently selected item
+ */
void UpdateNetworkGameWindow(bool unselect)
{
InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect ? 1 : 0);
@@ -283,7 +284,8 @@ protected:
/**
* Sort servers by the amount of clients online on a
* server. If the two servers have the same amount, the one with the
- * higher maximum is preferred. */
+ * higher maximum is preferred.
+ */
static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b)
{
/* Reverse as per default we are interested in most-clients first */
@@ -321,7 +323,8 @@ protected:
/**
* Sort servers by joinability. If both servers are the
- * same, prefer the non-passworded server first. */
+ * same, prefer the non-passworded server first.
+ */
static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b)
{
/* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */