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-rw-r--r--src/network/network_gamelist.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h
index ce35c01d8..31b3bc3e6 100644
--- a/src/network/network_gamelist.h
+++ b/src/network/network_gamelist.h
@@ -16,19 +16,19 @@
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
- NetworkGameInfo info; ///< The game information of this server
- NetworkAddress address; ///< The connection info of the game server
- bool online; ///< False if the server did not respond (default status)
- bool manually; ///< True if the server was added manually
- uint8 retries; ///< Number of retries (to stop requerying)
- NetworkGameList *next; ///< Next pointer to make a linked game list
+ NetworkGameInfo info; ///< The game information of this server
+ std::string connection_string; ///< Address of the server
+ bool online; ///< False if the server did not respond (default status)
+ bool manually; ///< True if the server was added manually
+ uint8 retries; ///< Number of retries (to stop requerying)
+ NetworkGameList *next; ///< Next pointer to make a linked game list
};
/** Game list of this client */
extern NetworkGameList *_network_game_list;
void NetworkGameListAddItemDelayed(NetworkGameList *item);
-NetworkGameList *NetworkGameListAddItem(NetworkAddress address);
+NetworkGameList *NetworkGameListAddItem(const std::string &connection_string);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();