diff options
Diffstat (limited to 'src/network/network_gamelist.h')
-rw-r--r-- | src/network/network_gamelist.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h index bf7bc68c2..4ef0ac756 100644 --- a/src/network/network_gamelist.h +++ b/src/network/network_gamelist.h @@ -5,24 +5,24 @@ #ifndef NETWORK_GAMELIST_H #define NETWORK_GAMELIST_H +#include "core/address.h" #include "network_type.h" /** Structure with information shown in the game list (GUI) */ struct NetworkGameList { - NetworkGameInfo info; ///< The game information of this server - uint32 ip; ///< The IP of the game server - uint16 port; ///< The port of the game server - bool online; ///< False if the server did not respond (default status) - bool manually; ///< True if the server was added manually - uint8 retries; ///< Number of retries (to stop requerying) - NetworkGameList *next; ///< Next pointer to make a linked game list + NetworkGameInfo info; ///< The game information of this server + NetworkAddress address; ///< The connection info of the game server + bool online; ///< False if the server did not respond (default status) + bool manually; ///< True if the server was added manually + uint8 retries; ///< Number of retries (to stop requerying) + NetworkGameList *next; ///< Next pointer to make a linked game list }; /** Game list of this client */ extern NetworkGameList *_network_game_list; void NetworkGameListAddItemDelayed(NetworkGameList *item); -NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); +NetworkGameList *NetworkGameListAddItem(NetworkAddress address); void NetworkGameListRemoveItem(NetworkGameList *remove); void NetworkGameListRequery(); |