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-rw-r--r--src/network/network_gamelist.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/network/network_gamelist.cpp b/src/network/network_gamelist.cpp
new file mode 100644
index 000000000..a830073ad
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+++ b/src/network/network_gamelist.cpp
@@ -0,0 +1,74 @@
+/* $Id$ */
+
+#ifdef ENABLE_NETWORK
+
+#include "../stdafx.h"
+#include "../debug.h"
+#include "network_data.h"
+#include "../newgrf_config.h"
+
+// This file handles the GameList
+// Also, it handles the request to a server for data about the server
+
+/** Add a new item to the linked gamelist. If the IP and Port match
+ * return the existing item instead of adding it again
+ * @param ip the IP-address (inet_addr) of the to-be added item
+ * @param port the port the server is running on
+ * @return a point to the newly added or already existing item */
+NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
+{
+ NetworkGameList *item, *prev_item;
+
+ prev_item = NULL;
+ for (item = _network_game_list; item != NULL; item = item->next) {
+ if (item->ip == ip && item->port == port) return item;
+ prev_item = item;
+ }
+
+ item = malloc(sizeof(*item));
+ memset(item, 0, sizeof(*item));
+ item->next = NULL;
+ item->ip = ip;
+ item->port = port;
+
+ if (prev_item == NULL) {
+ _network_game_list = item;
+ } else {
+ prev_item->next = item;
+ }
+ DEBUG(net, 4, "[gamelist] added server to list");
+
+ UpdateNetworkGameWindow(false);
+
+ return item;
+}
+
+/** Remove an item from the gamelist linked list
+ * @param remove pointer to the item to be removed */
+void NetworkGameListRemoveItem(NetworkGameList *remove)
+{
+ NetworkGameList *item, *prev_item;
+
+ prev_item = NULL;
+ for (item = _network_game_list; item != NULL; item = item->next) {
+ if (remove == item) {
+ if (prev_item == NULL) {
+ _network_game_list = remove->next;
+ } else {
+ prev_item->next = remove->next;
+ }
+
+ /* Remove GRFConfig information */
+ ClearGRFConfigList(&remove->info.grfconfig);
+ free(remove);
+ remove = NULL;
+
+ DEBUG(net, 4, "[gamelist] removed server from list");
+ UpdateNetworkGameWindow(false);
+ return;
+ }
+ prev_item = item;
+ }
+}
+
+#endif /* ENABLE_NETWORK */