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-rw-r--r--src/network/network_data.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_data.cpp b/src/network/network_data.cpp
index 4b0166c9a..7cb27adf7 100644
--- a/src/network/network_data.cpp
+++ b/src/network/network_data.cpp
@@ -12,7 +12,7 @@
#include "../helpers.hpp"
// Add a command to the local command queue
-void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp)
+void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp)
{
CommandPacket* new_cp = MallocT<CommandPacket>(1);
@@ -65,7 +65,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
// client on the server can do everything 1 tick faster than others.
// So to keep the game fair, we delay the command with 1 tick
// which gives about the same speed as most clients.
- NetworkClientState *cs;
+ NetworkTCPSocketHandler *cs;
// And we queue it for delivery to the clients
FOR_ALL_CLIENTS(cs) {