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-rw-r--r--src/network/network_coordinator.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/network/network_coordinator.h b/src/network/network_coordinator.h
index 6a7c79e70..42e16d91d 100644
--- a/src/network/network_coordinator.h
+++ b/src/network/network_coordinator.h
@@ -12,6 +12,7 @@
#include "core/tcp_coordinator.h"
#include "network_stun.h"
+#include "network_turn.h"
#include <map>
/**
@@ -42,6 +43,10 @@
* - a) Server/client connect, client sends CLIENT_CONNECTED to Game Coordinator.
* - b) Server/client connect fails, both send SERCLI_CONNECT_FAILED to Game Coordinator.
* - Game Coordinator tries other combination if available.
+ * 3) TURN?
+ * - Game Coordinator sends GC_TURN_CONNECT to server/client.
+ * - a) Server/client connect, client sends CLIENT_CONNECTED to Game Coordinator.
+ * - b) Server/client connect fails, both send SERCLI_CONNECT_FAILED to Game Coordinator.
* - If all fails, Game Coordinator sends GC_CONNECT_FAILED to indicate no connection is possible.
*/
@@ -52,6 +57,7 @@ private:
std::map<std::string, TCPServerConnecter *> connecter; ///< Based on tokens, the current connecters that are pending.
std::map<std::string, TCPServerConnecter *> connecter_pre; ///< Based on invite codes, the current connecters that are pending.
std::map<std::string, std::map<int, std::unique_ptr<ClientNetworkStunSocketHandler>>> stun_handlers; ///< All pending STUN handlers, stored by token:family.
+ std::map<std::string, std::unique_ptr<ClientNetworkTurnSocketHandler>> turn_handlers; ///< Pending TURN handler (if any), stored by token.
TCPConnecter *game_connecter = nullptr; ///< Pending connecter to the game server.
uint32 newgrf_lookup_table_cursor = 0; ///< Last received cursor for the #GameInfoNewGRFLookupTable updates.
@@ -67,6 +73,7 @@ protected:
bool Receive_GC_STUN_REQUEST(Packet *p) override;
bool Receive_GC_STUN_CONNECT(Packet *p) override;
bool Receive_GC_NEWGRF_LOOKUP(Packet *p) override;
+ bool Receive_GC_TURN_CONNECT(Packet *p) override;
public:
/** The idle timeout; when to close the connection because it's idle. */
@@ -88,12 +95,14 @@ public:
void CloseToken(const std::string &token);
void CloseAllConnections();
void CloseStunHandler(const std::string &token, uint8 family = AF_UNSPEC);
+ void CloseTurnHandler(const std::string &token);
void Register();
void SendServerUpdate();
void GetListing();
void ConnectToServer(const std::string &invite_code, TCPServerConnecter *connecter);
+ void StartTurnConnection(std::string &token);
};
extern ClientNetworkCoordinatorSocketHandler _network_coordinator_client;