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-rw-r--r--src/network/network_content.cpp445
1 files changed, 445 insertions, 0 deletions
diff --git a/src/network/network_content.cpp b/src/network/network_content.cpp
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+++ b/src/network/network_content.cpp
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+/* $Id$ */
+
+/** @file network_content.cpp Content sending/receiving part of the network protocol. */
+
+#if defined(ENABLE_NETWORK)
+
+#include "../stdafx.h"
+#include "../debug.h"
+#include "../rev.h"
+#include "../core/alloc_func.hpp"
+#include "../core/math_func.hpp"
+#include "../newgrf_config.h"
+#include "../fileio_func.h"
+#include "../string_func.h"
+#include "../ai/ai.hpp"
+#include "../window_func.h"
+#include "../gui.h"
+#include "core/host.h"
+#include "network_content.h"
+
+#include "table/strings.h"
+
+#if defined(WITH_ZLIB)
+#include <zlib.h>
+#endif
+
+extern bool TarListAddFile(const char *filename);
+extern bool HasGraphicsSet(const ContentInfo *ci, bool md5sum);
+static ClientNetworkContentSocketHandler *_network_content_client;
+
+/** Wrapper function for the HasProc */
+static bool HasGRFConfig(const ContentInfo *ci, bool md5sum)
+{
+ return FindGRFConfig(BSWAP32(ci->unique_id), md5sum ? ci->md5sum : NULL) != NULL;
+}
+
+/**
+ * Check whether a function piece of content is locally known.
+ * Matches on the unique ID and possibly the MD5 checksum.
+ * @param ci the content info to search for
+ * @param md5sum also match the MD5 checksum?
+ * @return true iff it's known
+ */
+typedef bool (*HasProc)(const ContentInfo *ci, bool md5sum);
+
+DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_INFO)
+{
+ ContentInfo *ci = new ContentInfo();
+ ci->type = (ContentType)p->Recv_uint8();
+ ci->id = (ContentID)p->Recv_uint32();
+ ci->filesize = p->Recv_uint32();
+
+ p->Recv_string(ci->name, lengthof(ci->name));
+ p->Recv_string(ci->version, lengthof(ci->name));
+ p->Recv_string(ci->url, lengthof(ci->url));
+ p->Recv_string(ci->description, lengthof(ci->description));
+
+ ci->unique_id = p->Recv_uint32();
+ for (uint j = 0; j < sizeof(ci->md5sum); j++) {
+ ci->md5sum[j] = p->Recv_uint8();
+ }
+
+ ci->dependency_count = p->Recv_uint8();
+ ci->dependencies = MallocT<ContentID>(ci->dependency_count);
+ for (uint i = 0; i < ci->dependency_count; i++) ci->dependencies[i] = (ContentID)p->Recv_uint32();
+
+ ci->tag_count = p->Recv_uint8();
+ ci->tags = MallocT<char[32]>(ci->tag_count);
+ for (uint i = 0; i < ci->tag_count; i++) p->Recv_string(ci->tags[i], lengthof(*ci->tags));
+
+ if (!ci->IsValid()) {
+ delete ci;
+ this->Close();
+ return false;
+ }
+
+ /* Find the appropriate check function */
+ HasProc proc = NULL;
+ switch (ci->type) {
+ case CONTENT_TYPE_NEWGRF:
+ proc = HasGRFConfig;
+ break;
+
+ case CONTENT_TYPE_BASE_GRAPHICS:
+ proc = HasGraphicsSet;
+ break;
+
+ case CONTENT_TYPE_AI:
+ case CONTENT_TYPE_AI_LIBRARY:
+ proc = AI::HasAI; break;
+ break;
+
+ default:
+ break;
+ }
+
+ if (proc != NULL) {
+ if (proc(ci, true)) {
+ ci->state = ContentInfo::ALREADY_HERE;
+ } else {
+ ci->state = ContentInfo::UNSELECTED;
+ if (proc(ci, false)) ci->update = true;
+ }
+ } else {
+ ci->state = ContentInfo::UNSELECTED;
+ }
+
+ /* Something we don't have and has filesize 0 does not exist in te system */
+ if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST;
+
+ for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
+ (*iter)->OnReceiveContentInfo(ci);
+ }
+
+ return true;
+}
+
+void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
+{
+ Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_LIST);
+ p->Send_uint8 ((byte)type);
+ p->Send_uint32(_openttd_newgrf_version);
+
+ this->Send_Packet(p);
+}
+
+void ClientNetworkContentSocketHandler::RequestContentList(uint count, const ContentID *content_ids)
+{
+ while (count > 0) {
+ /* We can "only" send a limited number of IDs in a single packet.
+ * A packet begins with the packet size and a byte for the type.
+ * Then this packet adds a byte for the content type and a uint16
+ * for the count in this packet. The rest of the packet can be
+ * used for the IDs. */
+ uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
+
+ Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID);
+ p->Send_uint16(p_count);
+
+ for (uint i = 0; i < p_count; i++) {
+ p->Send_uint32(content_ids[i]);
+ }
+
+ this->Send_Packet(p);
+ count -= p_count;
+ content_ids += count;
+ }
+}
+
+void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bool send_md5sum)
+{
+ if (cv == NULL) return;
+
+ /* 20 is sizeof(uint32) + sizeof(md5sum (byte[16])) */
+ assert(cv->Length() < 255);
+ assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32)));
+
+ Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID);
+ p->Send_uint8(cv->Length());
+
+ for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
+ const ContentInfo *ci = *iter;
+ p->Send_uint8((byte)ci->type);
+ p->Send_uint32(ci->unique_id);
+ if (!send_md5sum) continue;
+
+ for (uint j = 0; j < sizeof(ci->md5sum); j++) {
+ p->Send_uint8(ci->md5sum[j]);
+ }
+ }
+
+ this->Send_Packet(p);
+}
+
+void ClientNetworkContentSocketHandler::RequestContent(uint count, const uint32 *content_ids)
+{
+ while (count > 0) {
+ /* We can "only" send a limited number of IDs in a single packet.
+ * A packet begins with the packet size and a byte for the type.
+ * Then this packet adds a uint16 for the count in this packet.
+ * The rest of the packet can be used for the IDs. */
+ uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
+
+ Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT);
+ p->Send_uint16(p_count);
+
+ for (uint i = 0; i < p_count; i++) {
+ p->Send_uint32(content_ids[i]);
+ }
+
+ this->Send_Packet(p);
+ count -= p_count;
+ content_ids += count;
+ }
+}
+
+/**
+ * Determine the full filename of a piece of content information
+ * @param ci the information to get the filename from
+ * @param compressed should the filename end with .gz?
+ * @return a statically allocated buffer with the filename or
+ * NULL when no filename could be made.
+ */
+static char *GetFullFilename(const ContentInfo *ci, bool compressed)
+{
+ Subdirectory dir;
+ switch (ci->type) {
+ default: return NULL;
+ case CONTENT_TYPE_BASE_GRAPHICS: dir = DATA_DIR; break;
+ case CONTENT_TYPE_NEWGRF: dir = DATA_DIR; break;
+ case CONTENT_TYPE_AI: dir = AI_DIR; break;
+ case CONTENT_TYPE_AI_LIBRARY: dir = AI_LIBRARY_DIR; break;
+ case CONTENT_TYPE_SCENARIO: dir = SCENARIO_DIR; break;
+ case CONTENT_TYPE_HEIGHTMAP: dir = HEIGHTMAP_DIR; break;
+ }
+
+ static char buf[MAX_PATH];
+ FioGetFullPath(buf, lengthof(buf), SP_AUTODOWNLOAD_DIR, dir, ci->filename);
+ strecat(buf, compressed ? ".tar.gz" : ".tar", lastof(buf));
+
+ return buf;
+}
+
+/**
+ * Gunzip a given file and remove the .gz if successful.
+ * @param ci container with filename
+ * @return true if the gunzip completed
+ */
+static bool GunzipFile(const ContentInfo *ci)
+{
+#if defined(WITH_ZLIB)
+ bool ret = true;
+ gzFile fin = gzopen(GetFullFilename(ci, true), "rb");
+ FILE *fout = fopen(GetFullFilename(ci, false), "wb");
+
+ if (fin == NULL || fout == NULL) {
+ ret = false;
+ goto exit;
+ }
+
+ byte buff[8192];
+ while (!gzeof(fin)) {
+ int read = gzread(fin, buff, sizeof(buff));
+ if (read < 0 || (size_t)read != fwrite(buff, 1, read, fout)) {
+ ret = false;
+ break;
+ }
+ }
+
+exit:
+ if (fin != NULL) gzclose(fin);
+ if (fout != NULL) fclose(fout);
+
+ return ret;
+#else
+ NOT_REACHED();
+#endif /* defined(WITH_ZLIB) */
+}
+
+DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
+{
+ if (this->curFile == NULL) {
+ /* When we haven't opened a file this must be our first packet with metadata. */
+ this->curInfo = new ContentInfo;
+ this->curInfo->type = (ContentType)p->Recv_uint8();
+ this->curInfo->id = (ContentID)p->Recv_uint32();
+ this->curInfo->filesize = p->Recv_uint32();
+ p->Recv_string(this->curInfo->filename, lengthof(this->curInfo->filename));
+
+ if (!this->curInfo->IsValid()) {
+ delete this->curInfo;
+ this->curInfo = NULL;
+ this->Close();
+ return false;
+ }
+
+ if (this->curInfo->filesize != 0) {
+ /* The filesize is > 0, so we are going to download it */
+ const char *filename = GetFullFilename(this->curInfo, true);
+ if (filename == NULL) {
+ /* Unless that fails ofcourse... */
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, 0, 0);
+ this->Close();
+ return false;
+ }
+
+ this->curFile = fopen(filename, "wb");
+ }
+ } else {
+ /* We have a file opened, thus are downloading internal content */
+ size_t toRead = (size_t)(p->size - p->pos);
+ if (fwrite(p->buffer + p->pos, 1, toRead, this->curFile) != toRead) {
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+ ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, 0, 0);
+ this->Close();
+ fclose(this->curFile);
+ this->curFile = NULL;
+
+ return false;
+ }
+
+ /* Tell the rest we downloaded some bytes */
+ for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
+ (*iter)->OnDownloadProgress(this->curInfo, toRead);
+ }
+
+ if (toRead == 0) {
+ /* We read nothing; that's our marker for end-of-stream.
+ * Now gunzip the tar and make it known. */
+ fclose(this->curFile);
+ this->curFile = NULL;
+
+ if (GunzipFile(this->curInfo)) {
+ unlink(GetFullFilename(this->curInfo, true));
+
+ TarListAddFile(GetFullFilename(this->curInfo, false));
+
+ for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); iter++) {
+ (*iter)->OnDownloadComplete(this->curInfo->id);
+ }
+ } else {
+ ShowErrorMessage(INVALID_STRING_ID, STR_CONTENT_ERROR_COULD_NOT_EXTRACT, 0, 0);
+ }
+ }
+ }
+
+ /* We ended this file, so clean up the mess */
+ if (this->curFile == NULL) {
+ delete this->curInfo;
+ this->curInfo = NULL;
+ }
+
+ return true;
+}
+
+/**
+ * Create a socket handler with the given socket and (server) address.
+ * @param s the socket to communicate over
+ * @param sin the IP/port of the server
+ */
+ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler(SOCKET s, const struct sockaddr_in *sin) :
+ NetworkContentSocketHandler(s, sin),
+ curFile(NULL),
+ curInfo(NULL)
+{
+}
+
+/** Clear up the mess ;) */
+ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler()
+{
+ delete this->curInfo;
+ if (this->curFile != NULL) fclose(this->curFile);
+}
+
+/**
+ * Connect to the content server if needed, return the socket handler and
+ * add the callback to the socket handler.
+ * @param cb the callback to add
+ * @return the socket handler or NULL is connecting failed
+ */
+ClientNetworkContentSocketHandler *NetworkContent_Connect(ContentCallback *cb)
+{
+ /* If there's no connection or when it's broken, we try to reconnect.
+ * Otherwise we just add ourselves and return immediatelly */
+ if (_network_content_client != NULL && !_network_content_client->has_quit) {
+ *_network_content_client->callbacks.Append() = cb;
+ return _network_content_client;
+ }
+
+ SOCKET s = socket(AF_INET, SOCK_STREAM, 0);
+ if (s == INVALID_SOCKET) return NULL;
+
+ if (!SetNoDelay(s)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
+
+ struct sockaddr_in sin;
+ sin.sin_family = AF_INET;
+ sin.sin_addr.s_addr = NetworkResolveHost(NETWORK_CONTENT_SERVER_HOST);
+ sin.sin_port = htons(NETWORK_CONTENT_SERVER_PORT);
+
+ /* We failed to connect for which reason what so ever */
+ if (connect(s, (struct sockaddr*)&sin, sizeof(sin)) != 0) return NULL;
+
+ if (!SetNonBlocking(s)) DEBUG(net, 0, "Setting non-blocking mode failed"); // XXX should this be an error?
+
+ if (_network_content_client != NULL) {
+ if (_network_content_client->sock != INVALID_SOCKET) closesocket(_network_content_client->sock);
+ _network_content_client->sock = s;
+
+ /* Clean up the mess that could've been left behind */
+ _network_content_client->has_quit = false;
+ delete _network_content_client->curInfo;
+ _network_content_client->curInfo = NULL;
+ if (_network_content_client->curFile != NULL) fclose(_network_content_client->curFile);
+ _network_content_client->curFile = NULL;
+ } else {
+ _network_content_client = new ClientNetworkContentSocketHandler(s, &sin);
+ }
+ *_network_content_client->callbacks.Append() = cb;
+ return _network_content_client;
+}
+
+/**
+ * Remove yourself from the network content callback list and when
+ * that list is empty the connection will be closed.
+ */
+void NetworkContent_Disconnect(ContentCallback *cb)
+{
+ _network_content_client->callbacks.Erase(_network_content_client->callbacks.Find(cb));
+
+ if (_network_content_client->callbacks.Length() == 0) {
+ delete _network_content_client;
+ _network_content_client = NULL;
+ }
+}
+
+/**
+ * Check whether we received/can send some data from/to the content server and
+ * when that's the case handle it appropriately
+ */
+void NetworkContentLoop()
+{
+ if (_network_content_client == NULL) return;
+
+ fd_set read_fd, write_fd;
+ struct timeval tv;
+
+ FD_ZERO(&read_fd);
+ FD_ZERO(&write_fd);
+
+ FD_SET(_network_content_client->sock, &read_fd);
+ FD_SET(_network_content_client->sock, &write_fd);
+
+ tv.tv_sec = tv.tv_usec = 0; // don't block at all.
+#if !defined(__MORPHOS__) && !defined(__AMIGA__)
+ select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv);
+#else
+ WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
+#endif
+ if (FD_ISSET(_network_content_client->sock, &read_fd)) _network_content_client->Recv_Packets();
+ _network_content_client->writable = !!FD_ISSET(_network_content_client->sock, &write_fd);
+ _network_content_client->Send_Packets();
+}
+
+#endif /* ENABLE_NETWORK */