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-rw-r--r--src/network/network_client.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp
index 3cdf5c5c3..35741f09a 100644
--- a/src/network/network_client.cpp
+++ b/src/network/network_client.cpp
@@ -25,6 +25,7 @@
#include "../company_gui.h"
#include "../core/random_func.hpp"
#include "../date_func.h"
+#include "../gfx_func.h"
#include "../gui.h"
#include "../rev.h"
#include "network.h"
@@ -152,6 +153,12 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
this->SendPackets(true);
+ /* Wait a number of ticks so our leave message can reach the server.
+ * This is especially needed for Windows servers as they seem to get
+ * the "socket is closed" message before receiving our leave message,
+ * which would trigger the server to close the connection as well. */
+ CSleep(3 * MILLISECONDS_PER_TICK);
+
delete this->GetInfo();
delete this;