diff options
Diffstat (limited to 'src/network/network_client.cpp')
-rw-r--r-- | src/network/network_client.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 0f6606352..15ad3c6d9 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -278,9 +278,9 @@ ClientNetworkGameSocketHandler * ClientNetworkGameSocketHandler::my_client = NUL static uint32 last_ack_frame; /** One bit of 'entropy' used to generate a salt for the company passwords. */ -uint32 _password_game_seed; +static uint32 _password_game_seed; /** The other bit of 'entropy' used to generate a salt for the company passwords. */ -char _password_server_id[NETWORK_SERVER_ID_LENGTH]; +static char _password_server_id[NETWORK_SERVER_ID_LENGTH]; /** Maximum number of companies of the currently joined server. */ static uint8 _network_server_max_companies; @@ -1178,6 +1178,10 @@ void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const MyClient::SendChat(action, type, dest, msg, data); } +/** + * Set/Reset company password on the client side. + * @param password Password to be set. + */ void NetworkClientSetCompanyPassword(const char *password) { MyClient::SendSetPassword(password); |