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-rw-r--r--src/network/network_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_base.h b/src/network/network_base.h
index be3ada0c8..191b6be40 100644
--- a/src/network/network_base.h
+++ b/src/network/network_base.h
@@ -17,7 +17,7 @@ struct NetworkClientInfo : PoolItem<NetworkClientInfo, ClientIndex, &_NetworkCli
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
byte client_lang; ///< The language of the client
CompanyID client_playas; ///< As which company is this client playing (CompanyID)
- uint32 client_ip; ///< IP-address of the client (so he can be banned)
+ NetworkAddress client_address; ///< IP-address of the client (so he can be banned)
Date join_date; ///< Gamedate the client has joined
char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him