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-rw-r--r--src/network/network.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 0035c5105..14453d70f 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -827,20 +827,18 @@ static void NetworkSend()
}
}
-/* We have to do some UDP checking */
-void NetworkUDPGameLoop()
+/**
+ * We have to do some (simple) background stuff that runs normally,
+ * even when we are not in multiplayer. For example stuff needed
+ * for finding servers or downloading content.
+ */
+void NetworkBackgroundLoop()
{
_network_content_client.SendReceive();
TCPConnecter::CheckCallbacks();
NetworkHTTPSocketHandler::HTTPReceive();
- if (_network_udp_server) {
- _udp_server_socket->ReceivePackets();
- _udp_master_socket->ReceivePackets();
- } else {
- _udp_client_socket->ReceivePackets();
- if (_network_udp_broadcast > 0) _network_udp_broadcast--;
- }
+ NetworkBackgroundUDPLoop();
}
/* The main loop called from ttd.c