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-rw-r--r--src/network/network.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 61baa7617..80ecfc2cd 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -152,9 +152,9 @@ byte NetworkSpectatorCount()
* @param password The unhashed password we like to set ('*' or '' resets the password)
* @return The password.
*/
-const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password)
+std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password)
{
- if (strcmp(password, "*") == 0) password = "";
+ if (password.compare("*") == 0) password = "";
if (_network_server) {
NetworkServerSetCompanyPassword(company_id, password, false);
@@ -787,7 +787,7 @@ public:
* @param join_company_password The password for the company.
* @return Whether the join has started.
*/
-bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password, const char *join_company_password)
+bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password)
{
CompanyID join_as = default_company;
std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false);