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Diffstat (limited to 'src/network/core/tcp_game.h')
-rw-r--r--src/network/core/tcp_game.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h
index 580e129ea..761399639 100644
--- a/src/network/core/tcp_game.h
+++ b/src/network/core/tcp_game.h
@@ -326,8 +326,8 @@ protected:
* Sends the current frame counter to the client:
* uint32 Frame counter
* uint32 Frame counter max (how far may the client walk before the server?)
- * uint32 General seed 1 (dependant on compile settings, not default).
- * uint32 General seed 2 (dependant on compile settings, not default).
+ * uint32 General seed 1 (dependent on compile settings, not default).
+ * uint32 General seed 2 (dependent on compile settings, not default).
* uint8 Random token to validate the client is actually listening (only occasionally present).
* @param p The packet that was just received.
*/
@@ -337,7 +337,7 @@ protected:
* Sends a sync-check to the client:
* uint32 Frame counter.
* uint32 General seed 1.
- * uint32 General seed 2 (dependant on compile settings, not default).
+ * uint32 General seed 2 (dependent on compile settings, not default).
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p);
@@ -413,13 +413,13 @@ protected:
virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p);
/**
- * The client is quiting the game.
+ * The client is quitting the game.
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p);
/**
- * The client made an error and is quiting the game.
+ * The client made an error and is quitting the game.
* uint8 Error of the code caused (see NetworkErrorCode).
* @param p The packet that was just received.
*/