diff options
Diffstat (limited to 'src/network/core/core.h')
-rw-r--r-- | src/network/core/core.h | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/src/network/core/core.h b/src/network/core/core.h index bc348255d..4fca89f54 100644 --- a/src/network/core/core.h +++ b/src/network/core/core.h @@ -38,11 +38,8 @@ struct Packet; class NetworkSocketHandler { bool has_quit; ///< Whether the current client has quit/send a bad packet public: - /* TODO: make socket protected once the TCP stuff is in a real class too */ - SOCKET sock; ///< The socket currently connected to -public: /** Create a new unbound socket */ - NetworkSocketHandler(SOCKET s = INVALID_SOCKET) { this->sock = s; this->has_quit = false; } + NetworkSocketHandler() { this->has_quit = false; } /** Close the socket when distructing the socket handler */ virtual ~NetworkSocketHandler() { this->Close(); } @@ -58,12 +55,6 @@ public: virtual NetworkRecvStatus CloseConnection() { this->has_quit = true; return NETWORK_RECV_STATUS_OKAY; } /** - * Whether this socket is currently bound to a socket. - * @return true when the socket is bound, false otherwise - */ - bool IsConnected() const { return this->sock != INVALID_SOCKET; } - - /** * Whether the current client connected to the socket has quit. * In the case of UDP, for example, once a client quits (send bad * data), the socket in not closed; only the packet is dropped. |