summaryrefslogtreecommitdiff
path: root/src/main_gui.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r--src/main_gui.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 7ac736638..414088970 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -49,7 +49,7 @@ void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
if (!success || !_settings_game.economy.give_money) return;
char msg[20];
- /* Inform the player of this action */
+ /* Inform the company of the action of one of it's clients (controllers). */
snprintf(msg, sizeof(msg), "%d", p1);
if (!_network_server) {
@@ -67,8 +67,8 @@ void HandleOnEditText(const char *str)
switch (_rename_what) {
#ifdef ENABLE_NETWORK
case 3: { // Give money, you can only give money in excess of loan
- const Player *p = GetPlayer(_current_player);
- Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate));
+ const Company *c = GetCompany(_current_company);
+ Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
@@ -118,9 +118,9 @@ void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
}
#ifdef ENABLE_NETWORK
-void ShowNetworkGiveMoneyWindow(PlayerID player)
+void ShowNetworkGiveMoneyWindow(CompanyID company)
{
- _rename_id = player;
+ _rename_id = company;
_rename_what = 3;
ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL, QSF_NONE);
}
@@ -319,8 +319,8 @@ struct MainWindow : Window
if (cio == NULL) break;
- /* Only players actually playing can speak to team. Eg spectators cannot */
- if (_settings_client.gui.prefer_teamchat && IsValidPlayerID(cio->client_playas)) {
+ /* Only companies actually playing can speak to team. Eg spectators cannot */
+ if (_settings_client.gui.prefer_teamchat && IsValidCompanyID(cio->client_playas)) {
const NetworkClientInfo *ci;
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
if (ci->client_playas == cio->client_playas && ci != cio) {
@@ -334,7 +334,7 @@ struct MainWindow : Window
}
break;
- case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
+ case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all clients
if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
break;