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-rw-r--r--src/lang/english.txt18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 3eaac61ee..69c33bd3c 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1247,21 +1247,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the pop
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
+STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
+STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2}
+STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
+STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING2}
+STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
+STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING2}
+STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING2}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING2}
-STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain (TerraGenesis only) : {STRING2}
+STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
+STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING2}
+STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
+STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING2}
+STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
+STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
+STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2}
+STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
STR_CONFIG_SETTING_TREE_PLACER_NONE :None
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
+STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING2}
+STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING2}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise