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-rw-r--r--src/industry_cmd.cpp32
1 files changed, 21 insertions, 11 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index f4485e88b..dccf4b2a1 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1891,6 +1891,24 @@ static const byte _numof_industry_table[] = {
};
/**
+ * Try to place the industry in the game.
+ * Since there is no feedback why placement fails, there is no other option
+ * than to try a few times before concluding it does not work.
+ * @param type Industry type of the desired industry.
+ * @param try_hard Try very hard to find a place. (Used to place at least one industry per type.)
+ * @return Pointer to created industry, or \c NULL if creation failed.
+ */
+static Industry *PlaceIndustry(IndustryType type, bool try_hard)
+{
+ uint tries = try_hard ? 10000u : 2000u;
+ for (; tries > 0; tries--) {
+ Industry *ind = CreateNewIndustry(RandomTile(), type);
+ if (ind != NULL) return ind;
+ }
+ return NULL;
+}
+
+/**
* Try to build a industry on the map.
* @param type IndustryType of the desired industry
* @param try_hard Try very hard to find a place. (Used to place at least one industry per type)
@@ -1900,10 +1918,7 @@ static void PlaceInitialIndustry(IndustryType type, bool try_hard)
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
-
- for (uint i = 0; i < (try_hard ? 10000u : 2000u); i++) {
- if (CreateNewIndustry(RandomTile(), type) != NULL) break;
- }
+ PlaceIndustry(type, try_hard);
cur_company.Restore();
}
@@ -2023,13 +2038,8 @@ static void MaybeNewIndustry()
}
/* try to create 2000 times this industry */
- Industry *ind; // Will receive the industry's creation pointer.
- num = 2000;
- for (;;) {
- ind = CreateNewIndustry(RandomTile(), cumulative_probs[j].ind);
- if (ind != NULL) break;
- if (--num == 0) return;
- }
+ Industry *ind = PlaceIndustry(cumulative_probs[j].ind, false);
+ if (ind == NULL) return;
const IndustrySpec *ind_spc = GetIndustrySpec(cumulative_probs[j].ind);
SetDParam(0, ind_spc->name);