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-rw-r--r--src/industry_cmd.cpp90
1 files changed, 49 insertions, 41 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index 60e55a0a6..9fa957d03 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1165,7 +1165,7 @@ static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
return t;
}
-static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type)
+static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type, bool *custom_shape_check = NULL)
{
_error_message = STR_0239_SITE_UNSUITABLE;
@@ -1186,55 +1186,60 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
if (!EnsureNoVehicle(cur_tile)) return false;
if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return false;
+ const IndustryTileSpec *its = GetIndustryTileSpec(it->gfx);
IndustyBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
- if (ind_behav & INDUSTRYBEH_BUILT_ONWATER) {
- /* As soon as the tile is not water, bail out.
- * But that does not mean the search is over. You have
- * to make sure every tile of the industry will be only water*/
- if (!IsClearWaterTile(cur_tile)) return false;
+ if (HASBIT(its->callback_flags, CBM_INDT_SHAPE_CHECK)) {
+ if (custom_shape_check != NULL) *custom_shape_check = true;
+ if (!PerformIndustryTileSlopeCheck(cur_tile, its, it->gfx)) return false;
} else {
- Slope tileh;
+ if (ind_behav & INDUSTRYBEH_BUILT_ONWATER) {
+ /* As soon as the tile is not water, bail out.
+ * But that does not mean the search is over. You have
+ * to make sure every tile of the industry will be only water*/
+ if (!IsClearWaterTile(cur_tile)) return false;
+ } else {
+ Slope tileh;
- if (IsClearWaterTile(cur_tile)) return false;
+ if (IsClearWaterTile(cur_tile)) return false;
- tileh = GetTileSlope(cur_tile, NULL);
- if (IsSteepSlope(tileh)) return false;
+ tileh = GetTileSlope(cur_tile, NULL);
+ if (IsSteepSlope(tileh)) return false;
- if (_patches.land_generator != LG_TERRAGENESIS || !_generating_world) {
- /* It is almost impossible to have a fully flat land in TG, so what we
- * do is that we check if we can make the land flat later on. See
- * CheckIfCanLevelIndustryPlatform(). */
- if (tileh != SLOPE_FLAT) {
- Slope t;
- byte bits = GetIndustryTileSpec(it->gfx)->slopes_refused;
+ if (_patches.land_generator != LG_TERRAGENESIS || !_generating_world) {
+ /* It is almost impossible to have a fully flat land in TG, so what we
+ * do is that we check if we can make the land flat later on. See
+ * CheckIfCanLevelIndustryPlatform(). */
+ if (tileh != SLOPE_FLAT) {
+ Slope t;
+ byte bits = its->slopes_refused;
- if (bits & 0x10) return false;
+ if (bits & 0x10) return false;
- t = ComplementSlope(tileh);
+ t = ComplementSlope(tileh);
- if (bits & 1 && (t & SLOPE_NW)) return false;
- if (bits & 2 && (t & SLOPE_NE)) return false;
- if (bits & 4 && (t & SLOPE_SW)) return false;
- if (bits & 8 && (t & SLOPE_SE)) return false;
+ if (bits & 1 && (t & SLOPE_NW)) return false;
+ if (bits & 2 && (t & SLOPE_NE)) return false;
+ if (bits & 4 && (t & SLOPE_SW)) return false;
+ if (bits & 8 && (t & SLOPE_SE)) return false;
+ }
}
}
+ }
- if (ind_behav & INDUSTRYBEH_ONLY_INTOWN) {
- if (!IsTileType(cur_tile, MP_HOUSE)) {
- _error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
- return false;
- }
- } else {
- if (ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) {
- if (!IsTileType(cur_tile, MP_HOUSE)) goto do_clear;
- } else {
-do_clear:
- if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
- return false;
- }
+ if (ind_behav & INDUSTRYBEH_ONLY_INTOWN) {
+ if (!IsTileType(cur_tile, MP_HOUSE)) {
+ _error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
+ return false;
}
}
+ if (ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) {
+ if (!IsTileType(cur_tile, MP_HOUSE)) goto do_clear;
+ } else {
+do_clear:
+ if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
+ return false;
+ }
}
} while ((++it)->ti.x != -0x80);
@@ -1496,14 +1501,17 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, uint itspec_index)
{
const IndustryTileTable *it = indspec->table[itspec_index];
+ bool custom_shape_check = false;
+
+ if (!CheckIfIndustryTilesAreFree(tile, it, type, &custom_shape_check)) return NULL;
+
if (HASBIT(GetIndustrySpec(type)->callback_flags, CBM_IND_LOCATION)) {
if (!CheckIfCallBackAllowsCreation(tile, type, itspec_index)) return NULL;
- /* TODO: what with things like quarries and other stuff that must not be on level ground? */
+ } else {
+ if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
}
- if (!CheckIfIndustryTilesAreFree(tile, it, type)) return NULL;
- if (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
- if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
+ if (!custom_shape_check && _patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
const Town *t = CheckMultipleIndustryInTown(tile, type);
@@ -1516,7 +1524,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint
if (i == NULL) return NULL;
if (flags & DC_EXEC) {
- CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
+ if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
}