diff options
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r-- | src/industry_cmd.cpp | 90 |
1 files changed, 49 insertions, 41 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 60e55a0a6..9fa957d03 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1165,7 +1165,7 @@ static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type) return t; } -static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type) +static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type, bool *custom_shape_check = NULL) { _error_message = STR_0239_SITE_UNSUITABLE; @@ -1186,55 +1186,60 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable if (!EnsureNoVehicle(cur_tile)) return false; if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return false; + const IndustryTileSpec *its = GetIndustryTileSpec(it->gfx); IndustyBehaviour ind_behav = GetIndustrySpec(type)->behaviour; - if (ind_behav & INDUSTRYBEH_BUILT_ONWATER) { - /* As soon as the tile is not water, bail out. - * But that does not mean the search is over. You have - * to make sure every tile of the industry will be only water*/ - if (!IsClearWaterTile(cur_tile)) return false; + if (HASBIT(its->callback_flags, CBM_INDT_SHAPE_CHECK)) { + if (custom_shape_check != NULL) *custom_shape_check = true; + if (!PerformIndustryTileSlopeCheck(cur_tile, its, it->gfx)) return false; } else { - Slope tileh; + if (ind_behav & INDUSTRYBEH_BUILT_ONWATER) { + /* As soon as the tile is not water, bail out. + * But that does not mean the search is over. You have + * to make sure every tile of the industry will be only water*/ + if (!IsClearWaterTile(cur_tile)) return false; + } else { + Slope tileh; - if (IsClearWaterTile(cur_tile)) return false; + if (IsClearWaterTile(cur_tile)) return false; - tileh = GetTileSlope(cur_tile, NULL); - if (IsSteepSlope(tileh)) return false; + tileh = GetTileSlope(cur_tile, NULL); + if (IsSteepSlope(tileh)) return false; - if (_patches.land_generator != LG_TERRAGENESIS || !_generating_world) { - /* It is almost impossible to have a fully flat land in TG, so what we - * do is that we check if we can make the land flat later on. See - * CheckIfCanLevelIndustryPlatform(). */ - if (tileh != SLOPE_FLAT) { - Slope t; - byte bits = GetIndustryTileSpec(it->gfx)->slopes_refused; + if (_patches.land_generator != LG_TERRAGENESIS || !_generating_world) { + /* It is almost impossible to have a fully flat land in TG, so what we + * do is that we check if we can make the land flat later on. See + * CheckIfCanLevelIndustryPlatform(). */ + if (tileh != SLOPE_FLAT) { + Slope t; + byte bits = its->slopes_refused; - if (bits & 0x10) return false; + if (bits & 0x10) return false; - t = ComplementSlope(tileh); + t = ComplementSlope(tileh); - if (bits & 1 && (t & SLOPE_NW)) return false; - if (bits & 2 && (t & SLOPE_NE)) return false; - if (bits & 4 && (t & SLOPE_SW)) return false; - if (bits & 8 && (t & SLOPE_SE)) return false; + if (bits & 1 && (t & SLOPE_NW)) return false; + if (bits & 2 && (t & SLOPE_NE)) return false; + if (bits & 4 && (t & SLOPE_SW)) return false; + if (bits & 8 && (t & SLOPE_SE)) return false; + } } } + } - if (ind_behav & INDUSTRYBEH_ONLY_INTOWN) { - if (!IsTileType(cur_tile, MP_HOUSE)) { - _error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS; - return false; - } - } else { - if (ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) { - if (!IsTileType(cur_tile, MP_HOUSE)) goto do_clear; - } else { -do_clear: - if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) - return false; - } + if (ind_behav & INDUSTRYBEH_ONLY_INTOWN) { + if (!IsTileType(cur_tile, MP_HOUSE)) { + _error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS; + return false; } } + if (ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) { + if (!IsTileType(cur_tile, MP_HOUSE)) goto do_clear; + } else { +do_clear: + if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) + return false; + } } } while ((++it)->ti.x != -0x80); @@ -1496,14 +1501,17 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, uint itspec_index) { const IndustryTileTable *it = indspec->table[itspec_index]; + bool custom_shape_check = false; + + if (!CheckIfIndustryTilesAreFree(tile, it, type, &custom_shape_check)) return NULL; + if (HASBIT(GetIndustrySpec(type)->callback_flags, CBM_IND_LOCATION)) { if (!CheckIfCallBackAllowsCreation(tile, type, itspec_index)) return NULL; - /* TODO: what with things like quarries and other stuff that must not be on level ground? */ + } else { + if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL; } - if (!CheckIfIndustryTilesAreFree(tile, it, type)) return NULL; - if (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL; - if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL; + if (!custom_shape_check && _patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL; if (!CheckIfTooCloseToIndustry(tile, type)) return NULL; const Town *t = CheckMultipleIndustryInTown(tile, type); @@ -1516,7 +1524,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint if (i == NULL) return NULL; if (flags & DC_EXEC) { - CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type); + if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type); DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE); } |