diff options
Diffstat (limited to 'src/gfxinit.cpp')
-rw-r--r-- | src/gfxinit.cpp | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp index 22b97efcb..4bf4c8fa3 100644 --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -100,21 +100,36 @@ void CheckExternalFiles() DEBUG(grf, 1, "Using the %s base graphics set with the %s palette", used_set->name, _use_palette == PAL_DOS ? "DOS" : "Windows"); - static const size_t ERROR_MESSAGE_LENGTH = 128; - char error_msg[ERROR_MESSAGE_LENGTH * (MAX_GFT + 1)]; + static const size_t ERROR_MESSAGE_LENGTH = 256; + static const size_t MISSING_FILE_MESSAGE_LENGTH = 128; + + /* Allocate for a message for each missing file and for one error + * message per set. + */ + char error_msg[MISSING_FILE_MESSAGE_LENGTH * (GraphicsSet::NUM_FILES + SoundsSet::NUM_FILES) + 2 * ERROR_MESSAGE_LENGTH]; error_msg[0] = '\0'; char *add_pos = error_msg; const char *last = lastof(error_msg); - for (uint i = 0; i < MAX_GFT; i++) { - if (!used_set->files[i].CheckMD5()) { - add_pos += seprintf(add_pos, last, "Your '%s' file is corrupted or missing! %s\n", used_set->files[i].filename, used_set->files[i].missing_warning); + if (used_set->GetNumMissing() != 0) { + /* Not all files were loaded succesfully, see which ones */ + add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one.\n\nThe following files are corrupted or missing:\n", used_set->name); + for (uint i = 0; i < GraphicsSet::NUM_FILES; i++) { + if (!used_set->files[i].CheckMD5()) { + add_pos += seprintf(add_pos, last, "\t%s (%s)\n", used_set->files[i].filename, used_set->files[i].missing_warning); + } } + add_pos += seprintf(add_pos, last, "\n"); } const SoundsSet *sounds_set = BaseSounds::GetUsedSet(); - if (!sounds_set->files->CheckMD5()) { - add_pos += seprintf(add_pos, last, "Your '%s' file is corrupted or missing! %s\n", sounds_set->files->filename, sounds_set->files->missing_warning); + if (sounds_set->GetNumMissing() != 0) { + add_pos += seprintf(add_pos, last, "Trying to load sound set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one.\n\nThe following files are corrupted or missing:\n", sounds_set->name); + + assert_compile(SoundsSet::NUM_FILES == 1); + /* No need to loop each file, as long as there is only a single + * sound file. */ + add_pos += seprintf(add_pos, last, "\t%s (%s)\n", sounds_set->files->filename, sounds_set->files->missing_warning); } if (add_pos != error_msg) ShowInfoF("%s", error_msg); |