diff options
Diffstat (limited to 'src/genworld.h')
-rw-r--r-- | src/genworld.h | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/genworld.h b/src/genworld.h index 9cd09a701..c0a192333 100644 --- a/src/genworld.h +++ b/src/genworld.h @@ -18,6 +18,14 @@ enum { GENERATE_NEW_SEED = (uint)-1, ///< Create a new random seed }; +/* Modes for GenerateWorld */ +enum GenerateWorldMode { + GW_NEWGAME = 0, /* Generate a map for a new game */ + GW_EMPTY = 1, /* Generate an empty map (sea-level) */ + GW_RANDOM = 2, /* Generate a random map for SE */ + GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */ +}; + typedef void gw_done_proc(); typedef void gw_abort_proc(); @@ -27,7 +35,7 @@ struct gw_info { bool wait_for_draw; ///< Are we waiting on a draw event bool quit_thread; ///< Do we want to quit the active thread bool threaded; ///< Whether we run _GenerateWorld threaded - int mode; ///< What mode are we making a world in + GenerateWorldMode mode;///< What mode are we making a world in PlayerID lp; ///< The local_player before generating uint size_x; ///< X-size of the map uint size_y; ///< Y-size of the map @@ -67,7 +75,7 @@ bool IsGenerateWorldThreaded(); void GenerateWorldSetCallback(gw_done_proc *proc); void GenerateWorldSetAbortCallback(gw_abort_proc *proc); void WaitTillGeneratedWorld(); -void GenerateWorld(int mode, uint size_x, uint size_y); +void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y); void AbortGeneratingWorld(); bool IsGeneratingWorldAborted(); void HandleGeneratingWorldAbortion(); |