diff options
Diffstat (limited to 'src/fontcache.cpp')
-rw-r--r-- | src/fontcache.cpp | 275 |
1 files changed, 273 insertions, 2 deletions
diff --git a/src/fontcache.cpp b/src/fontcache.cpp index 50600de40..778af3440 100644 --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -199,7 +199,7 @@ bool SpriteFontCache::GetDrawGlyphShadow() /* static */ FontCache *FontCache::caches[FS_END] = { new SpriteFontCache(FS_NORMAL), new SpriteFontCache(FS_SMALL), new SpriteFontCache(FS_LARGE), new SpriteFontCache(FS_MONO) }; -#if defined(WITH_FREETYPE) +#if defined(WITH_FREETYPE) || defined(_WIN32) FreeTypeSettings _freetype; @@ -710,9 +710,278 @@ const void *FreeTypeFontCache::InternalGetFontTable(uint32 tag, size_t &length) return result; } +#elif defined(_WIN32) + +#include "os/windows/win32.h" +#ifndef ANTIALIASED_QUALITY +#define ANTIALIASED_QUALITY 4 +#endif + +/** Font cache for fonts that are based on a Win32 font. */ +class Win32FontCache : public TrueTypeFontCache { +private: + LOGFONT logfont; ///< Logical font information for selecting the font face. + HFONT font = nullptr; ///< The font face associated with this font. + HDC dc = nullptr; ///< Cached GDI device context. + HGDIOBJ old_font; ///< Old font selected into the GDI context. + SIZE glyph_size; ///< Maximum size of regular glyphs. + + void SetFontSize(FontSize fs, int pixels); + virtual const void *InternalGetFontTable(uint32 tag, size_t &length); + virtual const Sprite *InternalGetGlyph(GlyphID key, bool aa); + +public: + Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels); + ~Win32FontCache(); + virtual void ClearFontCache(); + virtual GlyphID MapCharToGlyph(WChar key); + virtual const char *GetFontName() { return WIDE_TO_MB(this->logfont.lfFaceName); } + virtual bool IsBuiltInFont() { return false; } +}; + + +/** + * Create a new Win32FontCache. + * @param fs The font size that is going to be cached. + * @param logfont The font that has to be loaded. + * @param pixels The number of pixels this font should be high. + */ +Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels) : TrueTypeFontCache(fs, pixels), logfont(logfont) +{ + this->dc = CreateCompatibleDC(nullptr); + this->SetFontSize(fs, pixels); +} + +Win32FontCache::~Win32FontCache() +{ + this->ClearFontCache(); + DeleteDC(this->dc); + DeleteObject(this->font); +} + +void Win32FontCache::SetFontSize(FontSize fs, int pixels) +{ + if (pixels == 0) { + /* Try to determine a good height based on the minimal height recommended by the font. */ + int scaled_height = ScaleFontTrad(_default_font_height[this->fs]); + pixels = scaled_height; + + HFONT temp = CreateFontIndirect(&this->logfont); + if (temp != nullptr) { + HGDIOBJ old = SelectObject(this->dc, temp); + + UINT size = GetOutlineTextMetrics(this->dc, 0, nullptr); + LPOUTLINETEXTMETRIC otm = (LPOUTLINETEXTMETRIC)AllocaM(BYTE, size); + GetOutlineTextMetrics(this->dc, size, otm); + + /* Font height is minimum height plus the difference between the default + * height for this font size and the small size. */ + int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]); + pixels = Clamp(min(otm->otmusMinimumPPEM, 20) + diff, scaled_height, MAX_FONT_SIZE); + + SelectObject(dc, old); + DeleteObject(temp); + } + } else { + pixels = ScaleFontTrad(pixels); + } + this->used_size = pixels; + + /* Create GDI font handle. */ + this->logfont.lfHeight = -pixels; + this->logfont.lfWidth = 0; + this->logfont.lfOutPrecision = ANTIALIASED_QUALITY; + + if (this->font != nullptr) { + SelectObject(dc, this->old_font); + DeleteObject(this->font); + } + this->font = CreateFontIndirect(&this->logfont); + this->old_font = SelectObject(this->dc, this->font); + + /* Query the font metrics we needed. */ + UINT otmSize = GetOutlineTextMetrics(this->dc, 0, nullptr); + POUTLINETEXTMETRIC otm = (POUTLINETEXTMETRIC)AllocaM(BYTE, otmSize); + GetOutlineTextMetrics(this->dc, otmSize, otm); + + this->units_per_em = otm->otmEMSquare; + this->ascender = otm->otmTextMetrics.tmAscent; + this->descender = otm->otmTextMetrics.tmDescent; + this->height = this->ascender + this->descender; + this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth; + this->glyph_size.cy = otm->otmTextMetrics.tmHeight; + + DEBUG(freetype, 2, "Loaded font '%s' with size %d", FS2OTTD((LPTSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFullName)), pixels); +} + +/** + * Reset cached glyphs. + */ +void Win32FontCache::ClearFontCache() +{ + /* GUI scaling might have changed, determine font size anew if it was automatically selected. */ + if (this->font != nullptr) this->SetFontSize(this->fs, this->req_size); + + this->TrueTypeFontCache::ClearFontCache(); +} + +/* virtual */ const Sprite *Win32FontCache::InternalGetGlyph(GlyphID key, bool aa) +{ + GLYPHMETRICS gm; + MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} }; + + /* Make a guess for the needed memory size. */ + DWORD size = this->glyph_size.cy * Align(aa ? this->glyph_size.cx : max(this->glyph_size.cx / 8l, 1l), 4); // Bitmap data is DWORD-aligned rows. + byte *bmp = AllocaM(byte, size); + size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat); + + if (size == GDI_ERROR) { + /* No dice with the guess. First query size of needed glyph memory, then allocate the + * memory and query again. This dance is necessary as some glyphs will only render with + * the exact matching size; e.g. the space glyph has no pixels and must be requested + * with size == 0, anything else fails. Unfortunately, a failed call doesn't return any + * info about the size and thus the triple GetGlyphOutline()-call. */ + size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat); + if (size == GDI_ERROR) usererror("Unable to render font glyph"); + bmp = AllocaM(byte, size); + GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat); + } + + /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */ + uint width = max(1U, (uint)gm.gmBlackBoxX + (this->fs == FS_NORMAL)); + uint height = max(1U, (uint)gm.gmBlackBoxY + (this->fs == FS_NORMAL)); + + /* Limit glyph size to prevent overflows later on. */ + if (width > 256 || height > 256) usererror("Font glyph is too large"); + + /* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */ + SpriteLoader::Sprite sprite; + sprite.AllocateData(ZOOM_LVL_NORMAL, width * height); + sprite.type = ST_FONT; + sprite.width = width; + sprite.height = height; + sprite.x_offs = gm.gmptGlyphOrigin.x; + sprite.y_offs = this->ascender - gm.gmptGlyphOrigin.y; + + if (size > 0) { + /* All pixel data returned by GDI is in the form of DWORD-aligned rows. + * For a non anti-aliased glyph, the returned bitmap has one bit per pixel. + * For anti-aliased rendering, GDI uses the strange value range of 0 to 64, + * inclusively. To map this to 0 to 255, we shift left by two and then + * subtract one. */ + uint pitch = Align(aa ? gm.gmBlackBoxX : max(gm.gmBlackBoxX / 8u, 1u), 4); + + /* Draw shadow for medium size. */ + if (this->fs == FS_NORMAL && !aa) { + for (uint y = 0; y < gm.gmBlackBoxY; y++) { + for (uint x = 0; x < gm.gmBlackBoxX; x++) { + if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) { + sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; + sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF; + } + } + } + } + + for (uint y = 0; y < gm.gmBlackBoxY; y++) { + for (uint x = 0; x < gm.gmBlackBoxX; x++) { + if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) { + sprite.data[x + y * sprite.width].m = FACE_COLOUR; + sprite.data[x + y * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF; + } + } + } + } + + GlyphEntry new_glyph; + new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont); + new_glyph.width = gm.gmCellIncX; + + this->SetGlyphPtr(key, &new_glyph); + + return new_glyph.sprite; +} + +/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(WChar key) +{ + assert(IsPrintable(key)); + + if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) { + return this->parent->MapCharToGlyph(key); + } + + /* Convert characters outside of the BMP into surrogate pairs. */ + WCHAR chars[2]; + if (key >= 0x010000U) { + chars[0] = (WCHAR)(((key - 0x010000U) >> 10) + 0xD800); + chars[1] = (WCHAR)(((key - 0x010000U) & 0x3FF) + 0xDC00); + } else { + chars[0] = (WCHAR)(key & 0xFFFF); + } + + WORD glyphs[2] = {0, 0}; + GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS); + + return glyphs[0] != 0xFFFF ? glyphs[0] : 0; +} + +/* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32 tag, size_t &length) +{ + DWORD len = GetFontData(this->dc, tag, 0, nullptr, 0); + + void *result = nullptr; + if (len != GDI_ERROR && len > 0) { + result = MallocT<BYTE>(len); + GetFontData(this->dc, tag, 0, result, len); + } + + length = len; + return result; +} + +/** + * Loads the GDI font. + * If a GDI font description is present, e.g. from the automatic font + * fallback search, use it. Otherwise, try to resolve it by font name. + * @param fs The font size to load. + */ +static void LoadWin32Font(FontSize fs) +{ + FreeTypeSubSetting *settings = nullptr; + switch (fs) { + default: NOT_REACHED(); + case FS_SMALL: settings = &_freetype.small; break; + case FS_NORMAL: settings = &_freetype.medium; break; + case FS_LARGE: settings = &_freetype.large; break; + case FS_MONO: settings = &_freetype.mono; break; + } + + if (StrEmpty(settings->font)) return; + + LOGFONT logfont; + MemSetT(&logfont, 0); + + logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts. + logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH; + logfont.lfCharSet = DEFAULT_CHARSET; + logfont.lfOutPrecision = OUT_OUTLINE_PRECIS; + logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS; + convert_to_fs(settings->font, logfont.lfFaceName, lengthof(logfont.lfFaceName), false); + + HFONT font = CreateFontIndirect(&logfont); + if (font == nullptr) { + static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" }; + ShowInfoF("Unable to use '%s' for %s font, Win32 reported error 0x%lX, using sprite font instead", settings->font, SIZE_TO_NAME[fs], GetLastError()); + return; + } + DeleteObject(font); + + new Win32FontCache(fs, logfont, settings->size); +} + #endif /* WITH_FREETYPE */ -#endif /* defined(WITH_FREETYPE) */ +#endif /* defined(WITH_FREETYPE) || defined(_WIN32) */ /** * (Re)initialize the freetype related things, i.e. load the non-sprite fonts. @@ -728,6 +997,8 @@ void InitFreeType(bool monospace) #ifdef WITH_FREETYPE LoadFreeTypeFont(fs); +#elif defined(_WIN32) + LoadWin32Font(fs); #endif } } |