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-rw-r--r--src/fileio.cpp16
1 files changed, 4 insertions, 12 deletions
diff --git a/src/fileio.cpp b/src/fileio.cpp
index 0590efd3a..8b5e56fb5 100644
--- a/src/fileio.cpp
+++ b/src/fileio.cpp
@@ -325,15 +325,7 @@ bool FioCheckFileExists(const char *filename, Subdirectory subdir)
*/
bool FileExists(const char *filename)
{
-#if defined(WINCE)
- /* There is always one platform that doesn't support basic commands... */
- HANDLE hand = CreateFile(OTTD2FS(filename), 0, 0, NULL, OPEN_EXISTING, 0, NULL);
- if (hand == INVALID_HANDLE_VALUE) return 1;
- CloseHandle(hand);
- return 0;
-#else
return access(OTTD2FS(filename), 0) == 0;
-#endif
}
/**
@@ -544,7 +536,7 @@ static void FioCreateDirectory(const char *name)
{
/* Ignore directory creation errors; they'll surface later on, and most
* of the time they are 'directory already exists' errors anyhow. */
-#if defined(WIN32) || defined(WINCE)
+#if defined(WIN32)
CreateDirectory(OTTD2FS(name), NULL);
#elif defined(OS2) && !defined(__INNOTEK_LIBC__)
mkdir(OTTD2FS(name));
@@ -988,14 +980,14 @@ bool ExtractTar(const char *tar_filename, Subdirectory subdir)
return true;
}
-#if defined(WIN32) || defined(WINCE)
+#if defined(WIN32)
/**
* Determine the base (personal dir and game data dir) paths
* @param exe the path from the current path to the executable
* @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc)
*/
extern void DetermineBasePaths(const char *exe);
-#else /* defined(WIN32) || defined(WINCE) */
+#else /* defined(WIN32) */
/**
* Changes the working directory to the path of the give executable.
@@ -1158,7 +1150,7 @@ extern void cocoaSetApplicationBundleDir();
_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
#endif
}
-#endif /* defined(WIN32) || defined(WINCE) */
+#endif /* defined(WIN32) */
const char *_personal_dir;