diff options
Diffstat (limited to 'src/disaster_cmd.cpp')
-rw-r--r-- | src/disaster_cmd.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp index 753b75736..15d80abaa 100644 --- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -758,12 +758,12 @@ void OnNewDay_DisasterVehicle(Vehicle *v) // not used } -typedef void DisasterInitProc(void); +typedef void DisasterInitProc(); /** Zeppeliner which crashes on a small airport if one found, * otherwise crashes on a random tile */ -static void Disaster_Zeppeliner_Init(void) +static void Disaster_Zeppeliner_Init() { Vehicle *v = ForceAllocateSpecialVehicle(), *u; Station *st; @@ -797,7 +797,7 @@ static void Disaster_Zeppeliner_Init(void) /** Ufo which flies around aimlessly from the middle of the map a bit * until it locates a road vehicle which it targets and then destroys */ -static void Disaster_Small_Ufo_Init(void) +static void Disaster_Small_Ufo_Init() { Vehicle *v = ForceAllocateSpecialVehicle(), *u; int x; @@ -821,7 +821,7 @@ static void Disaster_Small_Ufo_Init(void) /* Combat airplane which destroys an oil refinery */ -static void Disaster_Airplane_Init(void) +static void Disaster_Airplane_Init() { Industry *i, *found; Vehicle *v, *u; @@ -857,7 +857,7 @@ static void Disaster_Airplane_Init(void) /** Combat helicopter that destroys a factory */ -static void Disaster_Helicopter_Init(void) +static void Disaster_Helicopter_Init() { Industry *i, *found; Vehicle *v, *u, *w; @@ -899,7 +899,7 @@ static void Disaster_Helicopter_Init(void) /* Big Ufo which lands on a piece of rail and will consequently be shot * down by a combat airplane, destroying the surroundings */ -static void Disaster_Big_Ufo_Init(void) +static void Disaster_Big_Ufo_Init() { Vehicle *v = ForceAllocateSpecialVehicle(), *u; int x, y; @@ -924,7 +924,7 @@ static void Disaster_Big_Ufo_Init(void) /* Curious submarine #1, just floats around */ -static void Disaster_Small_Submarine_Init(void) +static void Disaster_Small_Submarine_Init() { Vehicle *v = ForceAllocateSpecialVehicle(); int x, y; @@ -949,7 +949,7 @@ static void Disaster_Small_Submarine_Init(void) /* Curious submarine #2, just floats around */ -static void Disaster_Big_Submarine_Init(void) +static void Disaster_Big_Submarine_Init() { Vehicle *v = ForceAllocateSpecialVehicle(); int x,y; @@ -975,7 +975,7 @@ static void Disaster_Big_Submarine_Init(void) /** Coal mine catastrophe, destroys a stretch of 30 tiles of * land in a certain direction */ -static void Disaster_CoalMine_Init(void) +static void Disaster_CoalMine_Init() { int index = GB(Random(), 0, 4); uint m; @@ -1031,7 +1031,7 @@ static const struct { }; -static void DoDisaster(void) +static void DoDisaster() { byte buf[lengthof(_dis_years)]; uint i; @@ -1048,12 +1048,12 @@ static void DoDisaster(void) } -static void ResetDisasterDelay(void) +static void ResetDisasterDelay() { _disaster_delay = GB(Random(), 0, 9) + 730; } -void DisasterDailyLoop(void) +void DisasterDailyLoop() { if (--_disaster_delay != 0) return; @@ -1062,7 +1062,7 @@ void DisasterDailyLoop(void) if (_opt.diff.disasters != 0) DoDisaster(); } -void StartupDisasters(void) +void StartupDisasters() { ResetDisasterDelay(); } |