summaryrefslogtreecommitdiff
path: root/src/console_gui.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/console_gui.cpp')
-rw-r--r--src/console_gui.cpp366
1 files changed, 366 insertions, 0 deletions
diff --git a/src/console_gui.cpp b/src/console_gui.cpp
new file mode 100644
index 000000000..aac5f5ccc
--- /dev/null
+++ b/src/console_gui.cpp
@@ -0,0 +1,366 @@
+/* $Id$ */
+
+/** @file console.cpp Handling of the in-game console. */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "textbuf_gui.h"
+#include "window_gui.h"
+#include "console_gui.h"
+#include <stdarg.h>
+#include <string.h>
+#include "console_internal.h"
+#include "window_func.h"
+#include "string_func.h"
+#include "gfx_func.h"
+#include "core/math_func.hpp"
+#include "rev.h"
+
+#include "table/strings.h"
+
+#define ICON_BUFFER 79
+#define ICON_HISTORY_SIZE 20
+#define ICON_LINE_HEIGHT 12
+#define ICON_RIGHT_BORDERWIDTH 10
+#define ICON_BOTTOM_BORDERWIDTH 12
+#define ICON_MAX_ALIAS_LINES 40
+#define ICON_TOKEN_COUNT 20
+
+/* console modes */
+IConsoleModes _iconsole_mode;
+
+/* ** main console ** */
+static char *_iconsole_buffer[ICON_BUFFER + 1];
+static uint16 _iconsole_cbuffer[ICON_BUFFER + 1];
+static Textbuf _iconsole_cmdline;
+
+/* ** main console cmd buffer ** */
+static char *_iconsole_history[ICON_HISTORY_SIZE];
+static byte _iconsole_historypos;
+
+/* *************** *
+ * end of header *
+ * *************** */
+
+static void IConsoleClearCommand()
+{
+ memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
+ _iconsole_cmdline.length = 0;
+ _iconsole_cmdline.width = 0;
+ _iconsole_cmdline.caretpos = 0;
+ _iconsole_cmdline.caretxoffs = 0;
+ SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
+}
+
+static inline void IConsoleResetHistoryPos() {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
+
+
+static void IConsoleHistoryAdd(const char *cmd);
+static void IConsoleHistoryNavigate(int direction);
+
+struct IConsoleWindow : Window
+{
+ static byte scroll;
+
+ IConsoleWindow(const WindowDesc *desc) : Window(desc)
+ {
+ _iconsole_mode = ICONSOLE_OPENED;
+ SetBit(_no_scroll, SCROLL_CON); // override cursor arrows; the gamefield will not scroll
+
+ this->height = _screen.height / 3;
+ this->width = _screen.width;
+ }
+
+ ~IConsoleWindow()
+ {
+ _iconsole_mode = ICONSOLE_CLOSED;
+ ClrBit(_no_scroll, SCROLL_CON);
+ }
+
+ virtual void OnPaint()
+ {
+ int i = IConsoleWindow::scroll;
+ int max = (this->height / ICON_LINE_HEIGHT) - 1;
+ int delta = 0;
+ GfxFillRect(this->left, this->top, this->width, this->height - 1, 0);
+ while ((i > 0) && (i > IConsoleWindow::scroll - max) && (_iconsole_buffer[i] != NULL)) {
+ DoDrawString(_iconsole_buffer[i], 5,
+ this->height - (IConsoleWindow::scroll + 2 - i) * ICON_LINE_HEIGHT, _iconsole_cbuffer[i]);
+ i--;
+ }
+ /* If the text is longer than the window, don't show the starting ']' */
+ delta = this->width - 10 - _iconsole_cmdline.width - ICON_RIGHT_BORDERWIDTH;
+ if (delta > 0) {
+ DoDrawString("]", 5, this->height - ICON_LINE_HEIGHT, CC_COMMAND);
+ delta = 0;
+ }
+
+ DoDrawString(_iconsole_cmdline.buf, 10 + delta, this->height - ICON_LINE_HEIGHT, CC_COMMAND);
+
+ if (_iconsole_cmdline.caret) {
+ DoDrawString("_", 10 + delta + _iconsole_cmdline.caretxoffs, this->height - ICON_LINE_HEIGHT, TC_WHITE);
+ }
+ }
+
+ virtual void OnMouseLoop()
+ {
+ if (HandleCaret(&_iconsole_cmdline)) this->SetDirty();
+ }
+
+ virtual EventState OnKeyPress(uint16 key, uint16 keycode)
+ {
+ switch (keycode) {
+ case WKC_UP:
+ IConsoleHistoryNavigate(+1);
+ this->SetDirty();
+ break;
+
+ case WKC_DOWN:
+ IConsoleHistoryNavigate(-1);
+ this->SetDirty();
+ break;
+
+ case WKC_SHIFT | WKC_PAGEUP:
+ if (IConsoleWindow::scroll - (this->height / ICON_LINE_HEIGHT) - 1 < 0) {
+ IConsoleWindow::scroll = 0;
+ } else {
+ IConsoleWindow::scroll -= (this->height / ICON_LINE_HEIGHT) - 1;
+ }
+ this->SetDirty();
+ break;
+
+ case WKC_SHIFT | WKC_PAGEDOWN:
+ if (IConsoleWindow::scroll + (this->height / ICON_LINE_HEIGHT) - 1 > ICON_BUFFER) {
+ IConsoleWindow::scroll = ICON_BUFFER;
+ } else {
+ IConsoleWindow::scroll += (this->height / ICON_LINE_HEIGHT) - 1;
+ }
+ this->SetDirty();
+ break;
+
+ case WKC_SHIFT | WKC_UP:
+ if (IConsoleWindow::scroll <= 0) {
+ IConsoleWindow::scroll = 0;
+ } else {
+ --IConsoleWindow::scroll;
+ }
+ this->SetDirty();
+ break;
+
+ case WKC_SHIFT | WKC_DOWN:
+ if (IConsoleWindow::scroll >= ICON_BUFFER) {
+ IConsoleWindow::scroll = ICON_BUFFER;
+ } else {
+ ++IConsoleWindow::scroll;
+ }
+ this->SetDirty();
+ break;
+
+ case WKC_BACKQUOTE:
+ IConsoleSwitch();
+ break;
+
+ case WKC_RETURN: case WKC_NUM_ENTER:
+ IConsolePrintF(CC_COMMAND, "] %s", _iconsole_cmdline.buf);
+ IConsoleHistoryAdd(_iconsole_cmdline.buf);
+
+ IConsoleCmdExec(_iconsole_cmdline.buf);
+ IConsoleClearCommand();
+ break;
+
+ case WKC_CTRL | WKC_RETURN:
+ _iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
+ IConsoleResize(this);
+ MarkWholeScreenDirty();
+ break;
+
+ case (WKC_CTRL | 'V'):
+ if (InsertTextBufferClipboard(&_iconsole_cmdline)) {
+ IConsoleResetHistoryPos();
+ this->SetDirty();
+ }
+ break;
+
+ case (WKC_CTRL | 'L'):
+ IConsoleCmdExec("clear");
+ break;
+
+ case (WKC_CTRL | 'U'):
+ DeleteTextBufferAll(&_iconsole_cmdline);
+ this->SetDirty();
+ break;
+
+ case WKC_BACKSPACE: case WKC_DELETE:
+ if (DeleteTextBufferChar(&_iconsole_cmdline, keycode)) {
+ IConsoleResetHistoryPos();
+ this->SetDirty();
+ }
+ break;
+
+ case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME:
+ if (MoveTextBufferPos(&_iconsole_cmdline, keycode)) {
+ IConsoleResetHistoryPos();
+ this->SetDirty();
+ }
+ break;
+
+ default:
+ if (IsValidChar(key, CS_ALPHANUMERAL)) {
+ IConsoleWindow::scroll = ICON_BUFFER;
+ InsertTextBufferChar(&_iconsole_cmdline, key);
+ IConsoleResetHistoryPos();
+ this->SetDirty();
+ } else {
+ return ES_NOT_HANDLED;
+ }
+ }
+ return ES_HANDLED;
+ }
+};
+
+byte IConsoleWindow::scroll = ICON_BUFFER;
+
+static const Widget _iconsole_window_widgets[] = {
+ {WIDGETS_END}
+};
+
+static const WindowDesc _iconsole_window_desc = {
+ 0, 0, 2, 2, 2, 2,
+ WC_CONSOLE, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _iconsole_window_widgets,
+};
+
+void IConsoleGUIInit()
+{
+ _iconsole_historypos = ICON_HISTORY_SIZE - 1;
+ _iconsole_mode = ICONSOLE_CLOSED;
+
+ memset(_iconsole_history, 0, sizeof(_iconsole_history));
+ memset(_iconsole_buffer, 0, sizeof(_iconsole_buffer));
+ memset(_iconsole_cbuffer, 0, sizeof(_iconsole_cbuffer));
+ _iconsole_cmdline.buf = CallocT<char>(ICON_CMDLN_SIZE); // create buffer and zero it
+ _iconsole_cmdline.maxlength = ICON_CMDLN_SIZE;
+
+ IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
+ IConsolePrint(CC_WHITE, "------------------------------------");
+ IConsolePrint(CC_WHITE, "use \"help\" for more information");
+ IConsolePrint(CC_WHITE, "");
+ IConsoleClearCommand();
+ IConsoleHistoryAdd("");
+}
+
+void IConsoleClearBuffer()
+{
+ uint i;
+ for (i = 0; i <= ICON_BUFFER; i++) {
+ free(_iconsole_buffer[i]);
+ _iconsole_buffer[i] = NULL;
+ }
+}
+
+void IConsoleGUIFree()
+{
+ free(_iconsole_cmdline.buf);
+ IConsoleClearBuffer();
+}
+
+void IConsoleResize(Window *w)
+{
+ switch (_iconsole_mode) {
+ case ICONSOLE_OPENED:
+ w->height = _screen.height / 3;
+ w->width = _screen.width;
+ break;
+ case ICONSOLE_FULL:
+ w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
+ w->width = _screen.width;
+ break;
+ default: return;
+ }
+
+ MarkWholeScreenDirty();
+}
+
+void IConsoleSwitch()
+{
+ switch (_iconsole_mode) {
+ case ICONSOLE_CLOSED:
+ new IConsoleWindow(&_iconsole_window_desc);
+ break;
+
+ case ICONSOLE_OPENED: case ICONSOLE_FULL:
+ DeleteWindowById(WC_CONSOLE, 0);
+ break;
+ }
+
+ MarkWholeScreenDirty();
+}
+
+void IConsoleClose() {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
+void IConsoleOpen() {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
+
+/**
+ * Add the entered line into the history so you can look it back
+ * scroll, etc. Put it to the beginning as it is the latest text
+ * @param cmd Text to be entered into the 'history'
+ */
+static void IConsoleHistoryAdd(const char *cmd)
+{
+ free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
+
+ memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
+ _iconsole_history[0] = strdup(cmd);
+ IConsoleResetHistoryPos();
+}
+
+/**
+ * Navigate Up/Down in the history of typed commands
+ * @param direction Go further back in history (+1), go to recently typed commands (-1)
+ */
+static void IConsoleHistoryNavigate(int direction)
+{
+ int i = _iconsole_historypos + direction;
+
+ /* watch out for overflows, just wrap around */
+ if (i < 0) i = ICON_HISTORY_SIZE - 1;
+ if (i >= ICON_HISTORY_SIZE) i = 0;
+
+ if (direction > 0) {
+ if (_iconsole_history[i] == NULL) i = 0;
+ }
+
+ if (direction < 0) {
+ while (i > 0 && _iconsole_history[i] == NULL) i--;
+ }
+
+ _iconsole_historypos = i;
+ IConsoleClearCommand();
+ /* copy history to 'command prompt / bash' */
+ assert(_iconsole_history[i] != NULL && IsInsideMM(i, 0, ICON_HISTORY_SIZE));
+ ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.maxlength);
+ UpdateTextBufferSize(&_iconsole_cmdline);
+}
+
+/**
+ * Handle the printing of text entered into the console or redirected there
+ * by any other means. Text can be redirected to other players in a network game
+ * as well as to a logfile. If the network server is a dedicated server, all activities
+ * are also logged. All lines to print are added to a temporary buffer which can be
+ * used as a history to print them onscreen
+ * @param color_code the colour of the command. Red in case of errors, etc.
+ * @param string the message entered or output on the console (notice, error, etc.)
+ */
+void IConsoleGUIPrint(ConsoleColour color_code, char *str)
+{
+ /* move up all the strings in the buffer one place and do the same for colour
+ * to accomodate for the new command/message */
+ free(_iconsole_buffer[0]);
+ memmove(&_iconsole_buffer[0], &_iconsole_buffer[1], sizeof(_iconsole_buffer[0]) * ICON_BUFFER);
+ _iconsole_buffer[ICON_BUFFER] = str;
+
+ memmove(&_iconsole_cbuffer[0], &_iconsole_cbuffer[1], sizeof(_iconsole_cbuffer[0]) * ICON_BUFFER);
+ _iconsole_cbuffer[ICON_BUFFER] = color_code;
+
+ SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
+}