diff options
Diffstat (limited to 'src/company_base.h')
-rw-r--r-- | src/company_base.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/company_base.h b/src/company_base.h index 887f1b715..eb85e1fa3 100644 --- a/src/company_base.h +++ b/src/company_base.h @@ -43,30 +43,30 @@ struct CompanyProperties { uint32 president_name_2; ///< Parameter of #president_name_1 char *president_name; ///< Name of the president if the user changed it. - CompanyManagerFace face; + CompanyManagerFace face; ///< Face description of the president. Money money; ///< Money owned by the company. byte money_fraction; ///< Fraction of money of the company, too small to represent in \a money. - Money current_loan; + Money current_loan; ///< Amount of money borrowed from the bank. - byte colour; + byte colour; ///< Company colour. - RailTypes avail_railtypes; + RailTypes avail_railtypes; ///< Rail types available to the company. - byte block_preview; + byte block_preview; ///< Number of months that the company is not allowed to get new exclusive engine previews. uint32 cargo_types; ///< which cargo types were transported the last year TileIndex location_of_HQ; ///< northern tile of HQ; INVALID_TILE when there is none - TileIndex last_build_coordinate; + TileIndex last_build_coordinate; ///< Coordinate of the last build thing by this company. OwnerByte share_owners[4]; ///< Owners of the 4 shares of the company. #INVALID_OWNER if nobody has bought them yet. Year inaugurated_year; ///< Year of starting the company. - byte quarters_of_bankruptcy; + byte quarters_of_bankruptcy; ///< Number of quarters (a quarter is 3 months) that the company has a negative balance. CompanyMask bankrupt_asked; ///< which companies were asked about buying it? - int16 bankrupt_timeout; + int16 bankrupt_timeout; ///< If bigger than \c 0, amount of time to wait for an answer on an offer to buy this company. Money bankrupt_value; bool is_ai; ///< If \c true, the company is controlled by the computer (a NoAI program). @@ -90,12 +90,12 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties { ~Company(); Livery livery[LS_END]; - RoadTypes avail_roadtypes; + RoadTypes avail_roadtypes; ///< Road types available to this company. class AIInstance *ai_instance; class AIInfo *ai_info; - EngineRenewList engine_renew_list; + EngineRenewList engine_renew_list; ///< Engine renewals of this company. CompanySettings settings; ///< settings specific for each company uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this) |