diff options
Diffstat (limited to 'src/blitter')
-rw-r--r-- | src/blitter/32bpp_optimized.cpp | 54 | ||||
-rw-r--r-- | src/blitter/8bpp_optimized.cpp | 19 |
2 files changed, 6 insertions, 67 deletions
diff --git a/src/blitter/32bpp_optimized.cpp b/src/blitter/32bpp_optimized.cpp index fbbf7f055..90a310075 100644 --- a/src/blitter/32bpp_optimized.cpp +++ b/src/blitter/32bpp_optimized.cpp @@ -207,55 +207,6 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, } } -/** - * Resizes the sprite in a very simple way, takes every n-th pixel and every n-th row - * - * @param sprite_src sprite to resize - * @param zoom resizing scale - * @return resized sprite - */ -static const SpriteLoader::Sprite *ResizeSprite(const SpriteLoader::Sprite *sprite_src, ZoomLevel zoom) -{ - SpriteLoader::Sprite *sprite = MallocT<SpriteLoader::Sprite>(1); - - if (zoom == ZOOM_LVL_NORMAL) { - memcpy(sprite, sprite_src, sizeof(*sprite)); - uint size = sprite_src->height * sprite_src->width; - sprite->data = MallocT<SpriteLoader::CommonPixel>(size); - memcpy(sprite->data, sprite_src->data, size * sizeof(SpriteLoader::CommonPixel)); - return sprite; - } - - sprite->height = UnScaleByZoom(sprite_src->height, zoom); - sprite->width = UnScaleByZoom(sprite_src->width, zoom); - sprite->x_offs = UnScaleByZoom(sprite_src->x_offs, zoom); - sprite->y_offs = UnScaleByZoom(sprite_src->y_offs, zoom); - - uint size = sprite->height * sprite->width; - SpriteLoader::CommonPixel *dst = sprite->data = CallocT<SpriteLoader::CommonPixel>(size); - - const SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite_src->data; - const SpriteLoader::CommonPixel *src_end = src + sprite_src->height * sprite_src->width; - - uint scaled_1 = ScaleByZoom(1, zoom); - - for (uint y = 0; y < sprite->height; y++) { - if (src >= src_end) src = src_end - sprite_src->width; - - const SpriteLoader::CommonPixel *src_ln = src + sprite_src->width * scaled_1; - for (uint x = 0; x < sprite->width; x++) { - if (src >= src_ln) src = src_ln - 1; - *dst = *src; - dst++; - src += scaled_1; - } - - src = src_ln; - } - - return sprite; -} - Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator) { /* streams of pixels (a, r, g, b channels) @@ -287,7 +238,7 @@ Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPr } for (ZoomLevel z = zoom_min; z <= zoom_max; z++) { - const SpriteLoader::Sprite *src_orig = ResizeSprite(sprite, z); + const SpriteLoader::Sprite *src_orig = &sprite[z]; uint size = src_orig->height * src_orig->width; @@ -371,9 +322,6 @@ Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPr lengths[z][0] = (byte *)dst_px_ln - (byte *)dst_px_orig[z]; // all are aligned to 4B boundary lengths[z][1] = (byte *)dst_n_ln - (byte *)dst_n_orig[z]; - - free(src_orig->data); - free(src_orig); } uint len = 0; // total length of data diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp index 300c79b52..acef6949e 100644 --- a/src/blitter/8bpp_optimized.cpp +++ b/src/blitter/8bpp_optimized.cpp @@ -130,7 +130,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro } for (ZoomLevel i = zoom_min; i <= zoom_max; i++) { - memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i); + memory += sprite[i].width * sprite[i].height; } /* We have no idea how much memory we really need, so just guess something */ @@ -150,9 +150,8 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro temp_dst->offset[i] = offset; /* cache values, because compiler can't cache it */ - int scaled_height = UnScaleByZoom(sprite->height, i); - int scaled_width = UnScaleByZoom(sprite->width, i); - int scaled_1 = ScaleByZoom(1, i); + int scaled_height = sprite[i].height; + int scaled_width = sprite[i].width; for (int y = 0; y < scaled_height; y++) { uint trans = 0; @@ -161,18 +160,10 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPro byte *count_dst = NULL; /* Store the scaled image */ - const SpriteLoader::CommonPixel *src = &sprite->data[ScaleByZoom(y, i) * sprite->width]; - const SpriteLoader::CommonPixel *src_end = &src[sprite->width]; + const SpriteLoader::CommonPixel *src = &sprite[i].data[y * sprite[i].width]; for (int x = 0; x < scaled_width; x++) { - uint colour = 0; - - /* Get the colour keeping in mind the zoom-level */ - for (int j = 0; j < scaled_1; j++) { - if (src->m != 0) colour = src->m; - /* Because of the scaling it might happen we read outside the buffer. Avoid that. */ - if (++src == src_end) break; - } + uint colour = src++->m; if (last_colour == 0 || colour == 0 || pixels == 255) { if (count_dst != NULL) { |