diff options
Diffstat (limited to 'src/blitter/32bpp_optimized.cpp')
-rw-r--r-- | src/blitter/32bpp_optimized.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/blitter/32bpp_optimized.cpp b/src/blitter/32bpp_optimized.cpp new file mode 100644 index 000000000..460e7ad0e --- /dev/null +++ b/src/blitter/32bpp_optimized.cpp @@ -0,0 +1,108 @@ +#include "../stdafx.h" +#include "../zoom.hpp" +#include "../gfx.h" +#include "../debug.h" +#include "../table/sprites.h" +#include "32bpp_optimized.hpp" + +static FBlitter_32bppOptimized iFBlitter_32bppOptimized; + +void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) +{ + const SpriteLoader::CommonPixel *src, *src_line; + uint32 *dst, *dst_line; + + /* Find where to start reading in the source sprite */ + src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); + dst_line = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left; + + for (int y = 0; y < bp->height; y++) { + dst = dst_line; + dst_line += bp->pitch; + + src = src_line; + src_line += bp->sprite_width * ScaleByZoom(1, zoom); + + for (int x = 0; x < bp->width; x++) { + if (src->a == 0) { + /* src->r is 'misused' here to indicate how much more pixels are following with an alpha of 0 */ + int skip = UnScaleByZoom(src->r, zoom); + + dst += skip; + x += skip - 1; + src += ScaleByZoom(1, zoom) * skip; + continue; + } + + switch (mode) { + case BM_COLOUR_REMAP: + /* In case the m-channel is zero, do not remap this pixel in any way */ + if (src->m == 0) { + *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst); + } else { + if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->LookupColourInPalette(bp->remap[src->m]), src->a, *dst); + } + break; + + case BM_TRANSPARENT: + /* TODO -- We make an assumption here that the remap in fact is transparency, not some color. + * This is never a problem with the code we produce, but newgrfs can make it fail... or at least: + * we produce a result the newgrf maker didn't expect ;) */ + + /* Make the current color a bit more black, so it looks like this image is transparent */ + *dst = MakeTransparent(*dst, 192); + break; + + default: + *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst); + break; + } + dst++; + src += ScaleByZoom(1, zoom); + } + } +} + +Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) +{ + Sprite *dest_sprite; + SpriteLoader::CommonPixel *dst; + dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel)); + + dest_sprite->height = sprite->height; + dest_sprite->width = sprite->width; + dest_sprite->x_offs = sprite->x_offs; + dest_sprite->y_offs = sprite->y_offs; + + dst = (SpriteLoader::CommonPixel *)dest_sprite->data; + + memcpy(dst, sprite->data, sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel)); + /* Skip to the end of the array, and work backwards to find transparent blocks */ + dst = dst + sprite->height * sprite->width - 1; + + for (uint y = sprite->height; y > 0; y--) { + int trans = 0; + /* Process sprite line backwards, to compute lengths of transparent blocks */ + for (uint x = sprite->width; x > 0; x--) { + if (dst->a == 0) { + /* Save transparent block length in red channel; max value is 255 the red channel can contain */ + if (trans < 255) trans++; + dst->r = trans; + dst->g = 0; + dst->b = 0; + dst->m = 0; + } else { + trans = 0; + if (dst->m != 0) { + /* Pre-convert the mapping channel to a RGB value */ + uint color = this->LookupColourInPalette(dst->m); + dst->r = GB(color, 16, 8); + dst->g = GB(color, 8, 8); + dst->b = GB(color, 0, 8); + } + } + dst--; + } + } + return dest_sprite; +} |