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diff --git a/src/blitter/32bpp_anim_sse4.hpp b/src/blitter/32bpp_anim_sse4.hpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file 32bpp_sse4_anim.hpp A SSE4 32 bpp blitter with animation support. */
+
+#ifndef BLITTER_32BPP_SSE4_ANIM_HPP
+#define BLITTER_32BPP_SSE4_ANIM_HPP
+
+#ifdef WITH_SSE
+
+#include "32bpp_anim.hpp"
+#include "32bpp_sse4.hpp"
+
+#undef MARGIN_THRESHOLD
+#define MARGIN_THRESHOLD 4
+
+/** The SSE4 32 bpp blitter with palette animation. */
+class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32bppSSE_Base {
+private:
+
+public:
+ template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
+ /* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
+ /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+ /* virtual */ Colour AdjustBrightness(Colour colour, uint8 brightness);
+ /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
+ return Blitter_32bppSSE_Base::Encode(sprite, allocator);
+ }
+
+ /* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
+};
+
+/** Factory for the SSE4 32 bpp blitter (with palette animation). */
+class FBlitter_32bppSSE4_Anim: public BlitterFactory {
+public:
+ FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
+ /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
+};
+
+#endif /* WITH_SSE */
+#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */