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-rw-r--r--src/blitter/32bpp_anim_sse4.cpp410
1 files changed, 410 insertions, 0 deletions
diff --git a/src/blitter/32bpp_anim_sse4.cpp b/src/blitter/32bpp_anim_sse4.cpp
new file mode 100644
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+++ b/src/blitter/32bpp_anim_sse4.cpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file 32bpp_sse4_anim.cpp Implementation of the SSE4 32 bpp blitter with animation support. */
+
+#ifdef WITH_SSE
+
+#include "../stdafx.h"
+#include "../video/video_driver.hpp"
+#include "../table/sprites.h"
+#include "32bpp_anim_sse4.hpp"
+
+/** Instantiation of the SSE4 32bpp blitter factory. */
+static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
+
+#if defined(__GNUC__)
+ #pragma GCC diagnostic push
+ #pragma GCC diagnostic ignored "-Wunused-variable"
+#endif
+/**
+ * Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
+ *
+ * @tparam mode blitter mode
+ * @param bp further blitting parameters
+ * @param zoom zoom level at which we are drawing
+ */
+template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
+inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
+{
+ Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
+ uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
+ int effective_width = bp->width;
+
+ /* Find where to start reading in the source sprite. */
+ const byte * const remap = bp->remap;
+ const Blitter_32bppSSE_Base::SpriteData * const sd = (const Blitter_32bppSSE_Base::SpriteData *) bp->sprite;
+ const SpriteInfo * const si = &sd->infos[zoom];
+ const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
+ const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
+
+ if (read_mode != RM_WITH_MARGIN) {
+ src_rgba_line += bp->skip_left;
+ src_mv_line += bp->skip_left;
+ }
+
+ /* Load these variables into register before loop. */
+ const __m128i a_cm = ALPHA_CONTROL_MASK;
+ const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
+ const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
+ const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
+ const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
+ const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
+ const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
+ const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
+
+ for (int y = bp->height; y != 0; y--) {
+ Colour *dst = dst_line;
+ const Colour *src = src_rgba_line + META_LENGTH;
+ const MapValue *src_mv = src_mv_line;
+ uint16 *anim = anim_line;
+
+ switch (mode) {
+ default: {
+ switch (read_mode) {
+ case RM_WITH_MARGIN: {
+ src += src_rgba_line[0].data;
+ dst += src_rgba_line[0].data;
+ src_mv += src_rgba_line[0].data;
+ anim += src_rgba_line[0].data;
+ const int width_diff = si->sprite_width - bp->width;
+ effective_width = bp->width - (int) src_rgba_line[0].data;
+ const int delta_diff = (int) src_rgba_line[1].data - width_diff;
+ const int new_width = effective_width - (delta_diff & ~1);
+ effective_width = delta_diff > 0 ? new_width : effective_width;
+ if (effective_width <= 0) break;
+ /* FALLTHROUGH */
+ }
+
+ case RM_WITH_SKIP: {
+ uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
+ __m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
+ __m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
+ for (uint x = (uint) effective_width/2; x != 0; x--) {
+ /* Remap colours. */
+ const byte m0 = mvX2;
+ if (m0 >= PALETTE_ANIM_START) {
+ const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
+ INSR32(AdjustBrightness(c0, (byte) (mvX2 >> 8)).data, srcABCD, 0);
+ }
+ const byte m1 = mvX2 >> 16;
+ if (m1 >= PALETTE_ANIM_START) {
+ const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
+ INSR32(AdjustBrightness(c1, (byte) (mvX2 >> 24)).data, srcABCD, 1);
+ }
+
+ /* Update anim buffer. */
+ const byte a0 = src[0].a;
+ const byte a1 = src[1].a;
+ uint32 anim01 = 0;
+ if (a0 == 255) {
+ if (a1 == 255) {
+ *(uint32*) anim = mvX2;
+ goto bmno_full_opacity;
+ }
+ anim01 = (uint16) mvX2;
+ } else if (a0 == 0) {
+ if (a1 == 0) {
+ goto bmno_full_transparency;
+ } else {
+ if (a1 == 255) anim[1] = (uint16) (mvX2 >> 16);
+ goto bmno_alpha_blend;
+ }
+ }
+ if (a1 > 0) {
+ if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
+ *(uint32*) anim = anim01;
+ } else {
+ anim[0] = (uint16) anim01;
+ }
+
+ /* Blend colours. */
+bmno_alpha_blend:
+ ALPHA_BLEND_2(pack_low_cm);
+bmno_full_opacity:
+ srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
+
+ src_mv += 2;
+ mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
+ src += 2;
+ anim += 2;
+ dstABCD = _mm_loadu_si128((__m128i*) (dst+2));
+ _mm_storeu_si128((__m128i *) dst, srcABCD);
+ srcABCD = _mm_loadu_si128((const __m128i*) src);
+ dst += 2;
+ continue;
+
+bmno_full_transparency:
+ src_mv += 2;
+ mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
+ dst += 2;
+ src += 2;
+ anim += 2;
+ dstABCD = _mm_loadu_si128((__m128i*) dst);
+ srcABCD = _mm_loadu_si128((const __m128i*) src);
+ }
+
+ if (bt_last == BT_ODD) {
+ if (src->a == 0) {
+ } else if (src->a == 255) {
+ *anim = (uint16) mvX2;
+ *dst = ((byte) mvX2 >= PALETTE_ANIM_START) ? AdjustBrightness(LookupColourInPalette((byte) mvX2), (byte) (mvX2 >> 8)) : *src;
+ } else {
+ *anim = 0;
+ if ((byte) mvX2 >= PALETTE_ANIM_START) {
+ ALIGN(16) Colour colour = AdjustBrightness(LookupColourInPalette((byte) mvX2), (byte) (mvX2 >> 8));
+ colour.a = src->a;
+ srcABCD = _mm_load_si128((__m128i*) &colour);
+ }
+ ALPHA_BLEND_2(pack_low_cm);
+ (*dst).data = EXTR32(srcABCD, 0);
+ }
+ }
+ break;
+ }
+
+ default: NOT_REACHED();
+ }
+ break;
+ }
+
+ case BM_COLOUR_REMAP: {
+ switch (read_mode) {
+ case RM_WITH_MARGIN: {
+ src += src_rgba_line[0].data;
+ src_mv += src_rgba_line[0].data;
+ dst += src_rgba_line[0].data;
+ anim += src_rgba_line[0].data;
+ const int width_diff = si->sprite_width - bp->width;
+ effective_width = bp->width - (int) src_rgba_line[0].data;
+ const int delta_diff = (int) src_rgba_line[1].data - width_diff;
+ const int nd = effective_width - delta_diff;
+ effective_width = delta_diff > 0 ? nd : effective_width;
+ if (effective_width <= 0) break;
+ /* FALLTHROUGH */
+ }
+
+ case RM_WITH_SKIP: {
+ uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
+ __m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
+ __m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
+
+ for (uint x = (uint) effective_width / 2; x != 0; x--) {
+ /* Remap colours. */
+ const uint m0 = (byte) mvX2;
+ const uint r0 = remap[m0];
+ const uint m1 = (byte) (mvX2 >> 16);
+ const uint r1 = remap[m1];
+ if (mvX2 & 0x00FF00FF) {
+ /* Written so the compiler uses CMOV. */
+ const Colour src0 = src[0];
+ const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
+ Colour c0 = dst[0];
+ c0 = r0 == 0 ? c0 : c0map;
+ c0 = m0 != 0 ? c0 : src0;
+ INSR32(c0.data, srcABCD, 0);
+
+ const Colour src1 = src[1];
+ const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
+ Colour c1 = dst[1];
+ c1 = r1 == 0 ? c1 : c1map;
+ c1 = m1 != 0 ? c1 : src1;
+ INSR32(c1.data, srcABCD, 1);
+
+ if ((mvX2 & 0xFF00FF00) != 0x80008000) {
+ ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
+ }
+ }
+
+ /* Update anim buffer. */
+ const byte a0 = src[0].a;
+ const byte a1 = src[1].a;
+ uint32 anim01 = mvX2 & 0xFF00FF00;
+ if (a0 == 255) {
+ anim01 |= r0;
+ if (a1 == 255) {
+ *(uint32*) anim = anim01 | (r1 << 16);
+ goto bmcr_full_opacity;
+ }
+ } else if (a0 == 0) {
+ if (a1 == 0) {
+ goto bmcr_full_transparency;
+ } else {
+ if (a1 == 255) {
+ anim[1] = r1 | (anim01 >> 16);
+ }
+ goto bmcr_alpha_blend;
+ }
+ }
+ if (a1 > 0) {
+ if (a1 == 255) anim01 |= r1 << 16;
+ *(uint32*) anim = anim01;
+ } else {
+ anim[0] = (uint16) anim01;
+ }
+
+ /* Blend colours. */
+bmcr_alpha_blend:
+ ALPHA_BLEND_2(pack_low_cm);
+bmcr_full_opacity:
+ srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
+
+ src += 2;
+ src_mv += 2;
+ anim += 2;
+ mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
+ dstABCD = _mm_loadu_si128((__m128i*) (dst+2));
+ _mm_storeu_si128((__m128i *) dst, srcABCD);
+ srcABCD = _mm_loadu_si128((const __m128i*) src);
+ dst += 2;
+ continue;
+
+bmcr_full_transparency:
+ src_mv += 2;
+ mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
+ dst += 2;
+ src += 2;
+ anim += 2;
+ dstABCD = _mm_loadu_si128((__m128i*) dst);
+ srcABCD = _mm_loadu_si128((const __m128i*) src);
+ }
+
+ if (effective_width & 1) {
+ /* In case the m-channel is zero, do not remap this pixel in any way. */
+ if (src->a == 0) {
+ } else if ((byte) mvX2 != 0) {
+ const uint r = remap[(byte) mvX2];
+ *anim = (src->a == 255) ? (r | ((uint16) mvX2 & 0xFF00)) : 0;
+ if (r != 0) {
+ Colour remapped_colour = AdjustBrightness(LookupColourInPalette(r), (byte) (mvX2 >> 8));
+ if (src->a == 255) {
+ *dst = remapped_colour;
+ } else {
+ remapped_colour.a = src->a;
+ INSR32(remapped_colour.data, srcABCD, 0);
+ goto bmcr_alpha_blend_single;
+ }
+ }
+ } else {
+ *anim = 0;
+ if (src->a == 255) {
+ *dst = *src;
+ } else {
+bmcr_alpha_blend_single:
+ ALPHA_BLEND_2(pack_low_cm);
+ (*dst).data = EXTR32(srcABCD, 0);
+ }
+ }
+ }
+ break;
+ }
+
+ default: NOT_REACHED();
+ }
+ break;
+ }
+
+ case BM_TRANSPARENT: {
+ /* Make the current colour a bit more black, so it looks like this image is transparent. */
+ __m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
+ __m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
+ for (uint x = (uint) bp->width / 2; x > 0; x--) {
+ __m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
+ __m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
+ __m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
+ __m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
+ alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
+ __m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
+ dstAB = _mm_mullo_epi16(dstAB, nom);
+ dstAB = _mm_srli_epi16(dstAB, 8);
+ dstAB = _mm_packus_epi16(dstAB, dstCD);
+ Colour *old_dst = dst;
+ src += 2;
+ dst += 2;
+ anim += 2;
+ dstABCD = _mm_loadu_si128((__m128i*) dst);
+ _mm_storeu_si128((__m128i *) old_dst, dstAB);
+ srcABCD = _mm_loadu_si128((const __m128i*) src);
+ if (src[-2].a) anim[-2] = 0;
+ if (src[-1].a) anim[-1] = 0;
+ }
+ if (bp->width & 1) {
+ __m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
+ __m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
+ __m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
+ alphaAB = _mm_srli_epi16(alphaAB, 2);
+ __m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
+ dstAB = _mm_mullo_epi16(dstAB, nom);
+ dstAB = _mm_srli_epi16(dstAB, 8);
+ dstAB = _mm_packus_epi16(dstAB, dstAB);
+ (*dst).data = EXTR32(dstAB, 0);
+ if (src[0].a) anim[0] = 0;
+ }
+ break;
+ }
+ }
+
+ src_mv_line += si->sprite_width;
+ src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
+ dst_line += bp->pitch;
+ anim_line += this->anim_buf_width;
+ }
+}
+#if defined(__GNUC__)
+ #pragma GCC diagnostic pop
+#endif
+
+/**
+ * Draws a sprite to a (screen) buffer. Calls adequate templated function.
+ *
+ * @param bp further blitting parameters
+ * @param mode blitter mode
+ * @param zoom zoom level at which we are drawing
+ */
+void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
+{
+ switch (mode) {
+ case BM_NORMAL: {
+ const BlockType bt_last = (BlockType) (bp->width & 1);
+ if (bp->skip_left != 0 || bp->width <= MARGIN_THRESHOLD) {
+ switch (bt_last) {
+ case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
+ case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
+ default: NOT_REACHED();
+ }
+ } else {
+ switch (bt_last) {
+ case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
+ case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
+ default: NOT_REACHED();
+ }
+ }
+ break;
+ }
+ case BM_COLOUR_REMAP:
+ if (bp->skip_left != 0 || bp->width <= MARGIN_THRESHOLD) {
+ Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
+ } else {
+ Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
+ }
+ case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
+ default: NOT_REACHED();
+ }
+}
+
+/** Same code as seen in 32bpp_sse2.cpp but some macros are not the same. */
+inline Colour Blitter_32bppSSE4_Anim::AdjustBrightness(Colour colour, uint8 brightness)
+{
+ /* Shortcut for normal brightness. */
+ if (brightness == DEFAULT_BRIGHTNESS) return colour;
+
+ return Blitter_32bppSSE4::ReallyAdjustBrightness(colour, brightness);
+}
+
+#endif /* WITH_SSE */