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path: root/src/blitter/32bpp_anim.cpp
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Diffstat (limited to 'src/blitter/32bpp_anim.cpp')
-rw-r--r--src/blitter/32bpp_anim.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp
index f3f60b337..7bbad66ee 100644
--- a/src/blitter/32bpp_anim.cpp
+++ b/src/blitter/32bpp_anim.cpp
@@ -12,7 +12,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
{
const SpriteLoader::CommonPixel *src, *src_line;
uint32 *dst, *dst_line;
- uint8 *anim, *anim_line;
+ uint8 *anim, *anim_line, *anim_end;
if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
/* The size of the screen changed; we can assume we can wipe all data from our buffer */
@@ -21,6 +21,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
this->anim_buf_width = _screen.width;
this->anim_buf_height = _screen.height;
}
+ anim_end = this->anim_buf + this->anim_buf_width + this->anim_buf_height * this->anim_buf_width;
/* Find where to start reading in the source sprite */
src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
@@ -44,7 +45,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
dst += skip;
/* Make sure the anim-buffer is cleared */
- memset(anim, 0, skip);
+ if (anim < anim_end) memset(anim, 0, skip);
anim += skip;
x += skip - 1;
src += ScaleByZoom(1, zoom) * skip;
@@ -56,11 +57,11 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
/* In case the m-channel is zero, do not remap this pixel in any way */
if (src->m == 0) {
*dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst);
- *anim = 0;
+ if (anim < anim_end) *anim = 0;
} else {
if (bp->remap[src->m] != 0) {
*dst = ComposeColourPA(this->LookupColourInPalette(bp->remap[src->m]), src->a, *dst);
- *anim = bp->remap[src->m];
+ if (anim < anim_end) *anim = bp->remap[src->m];
}
}
break;
@@ -72,14 +73,14 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
/* Make the current color a bit more black, so it looks like this image is transparent */
*dst = MakeTransparent(*dst, 192);
- *anim = bp->remap[*anim];
+ if (anim < anim_end) *anim = bp->remap[*anim];
break;
default:
/* Above 217 is palette animation */
if (src->m >= 217) *dst = ComposeColourPA(this->LookupColourInPalette(src->m), src->a, *dst);
else *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst);
- *anim = src->m;
+ if (anim < anim_end) *anim = src->m;
break;
}
dst++;