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-rw-r--r--src/articulated_vehicles.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp
index 2fad99769..6fdfb1339 100644
--- a/src/articulated_vehicles.cpp
+++ b/src/articulated_vehicles.cpp
@@ -41,11 +41,11 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
/* Attempt to use pre-allocated vehicles until they run out. This can happen
* if the callback returns different values depending on the cargo type. */
- u->next = vl[i];
- if (u->next == NULL) u->next = new InvalidVehicle();
- if (u->next == NULL) return;
+ u->SetNext(vl[i]);
+ if (u->Next() == NULL) u->SetNext(new InvalidVehicle());
+ if (u->Next() == NULL) return;
- u = u->next;
+ u = u->Next();
EngineID engine_type = GetFirstEngineOfType(type) + GB(callback, 0, 7);
bool flip_image = HASBIT(callback, 7);