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-rw-r--r--src/aircraft_cmd.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index ea5e255b8..7ab5a6185 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -230,8 +230,7 @@ int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Allocate 2 or 3 vehicle structs, depending on type
* vl[0] = aircraft, vl[1] = shadow, [vl[2] = rotor] */
- if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3) ||
- IsOrderPoolFull()) {
+ if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
}