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-rw-r--r--src/aircraft_cmd.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index ab441dc3e..50793cb1a 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -251,7 +251,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *
v->x_pos = u->x_pos = x;
v->y_pos = u->y_pos = y;
- u->z_pos = GetSlopeZ(x, y);
+ u->z_pos = GetSlopePixelZ(x, y);
v->z_pos = u->z_pos + 1;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
@@ -486,10 +486,10 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
u->x_pos = x;
- u->y_pos = y - ((v->z_pos - GetSlopeZ(safe_x, safe_y)) >> 3);
+ u->y_pos = y - ((v->z_pos - GetSlopePixelZ(safe_x, safe_y)) >> 3);
safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
- u->z_pos = GetSlopeZ(safe_x, safe_y);
+ u->z_pos = GetSlopePixelZ(safe_x, safe_y);
u->cur_image = v->cur_image;
VehicleMove(u, true);
@@ -805,7 +805,7 @@ static bool AircraftController(Aircraft *v)
v->tile = tile;
/* Find altitude of landing position. */
- int z = GetSlopeZ(x, y) + 1 + afc->delta_z;
+ int z = GetSlopePixelZ(x, y) + 1 + afc->delta_z;
if (z == v->z_pos) {
Vehicle *u = v->Next()->Next();
@@ -950,7 +950,7 @@ static bool AircraftController(Aircraft *v)
continue;
}
- uint curz = GetSlopeZ(x + amd.x, y + amd.y) + 1;
+ uint curz = GetSlopePixelZ(x + amd.x, y + amd.y) + 1;
/* We're not flying below our destination, right? */
assert(curz <= z);
@@ -966,7 +966,7 @@ static bool AircraftController(Aircraft *v)
/* We've landed. Decrease speed when we're reaching end of runway. */
if (amd.flag & AMED_BRAKE) {
- uint curz = GetSlopeZ(x, y) + 1;
+ uint curz = GetSlopePixelZ(x, y) + 1;
if (z > curz) {
z--;
@@ -993,7 +993,7 @@ static bool HandleCrashedAircraft(Aircraft *v)
/* make aircraft crash down to the ground */
if (v->crashed_counter < 500 && st == NULL && ((v->crashed_counter % 3) == 0) ) {
- uint z = GetSlopeZ(v->x_pos, v->y_pos);
+ uint z = GetSlopePixelZ(v->x_pos, v->y_pos);
v->z_pos -= 1;
if (v->z_pos == z) {
v->crashed_counter = 500;