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-rw-r--r--src/ai/ai_config.cpp2
-rw-r--r--src/ai/ai_gui.cpp19
2 files changed, 1 insertions, 20 deletions
diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp
index 295495457..7241eab0a 100644
--- a/src/ai/ai_config.cpp
+++ b/src/ai/ai_config.cpp
@@ -80,7 +80,7 @@ int AIConfig::GetSetting(const char *name) const
{
if (this->info == NULL) {
SettingValueList::const_iterator it = this->settings.find(name);
- if (it == this->settings.end() || GetGameSettings().difficulty.diff_level != SP_CUSTOM) {
+ if (it == this->settings.end()) {
assert(strcmp("start_date", name) == 0);
switch (GetGameSettings().difficulty.diff_level) {
case SP_EASY: return AI::START_NEXT_EASY;
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp
index f287442fc..acb95a4a3 100644
--- a/src/ai/ai_gui.cpp
+++ b/src/ai/ai_gui.cpp
@@ -416,21 +416,6 @@ struct AISettingsWindow : public Window {
}
}
- /**
- * Check whether we modified the difficulty level or not.
- */
- void CheckDifficultyLevel()
- {
- if (_game_mode == GM_MENU) {
- if (_settings_newgame.difficulty.diff_level != SP_CUSTOM) {
- _settings_newgame.difficulty.diff_level = SP_CUSTOM;
- ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING);
- }
- } else if (_settings_game.difficulty.diff_level != SP_CUSTOM) {
- IConsoleSetSetting("difficulty.diff_level", SP_CUSTOM);
- }
- }
-
virtual void OnPaint()
{
if (this->closing_dropdown) {
@@ -517,8 +502,6 @@ struct AISettingsWindow : public Window {
this->ai_config->SetSetting(config_item.name, new_val);
this->clicked_button = num;
this->timeout = 5;
-
- this->CheckDifficultyLevel();
}
} else if (!bool_item && !config_item.complete_labels) {
/* Display a query box so users can enter a custom value. */
@@ -550,7 +533,6 @@ struct AISettingsWindow : public Window {
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
int32 value = atoi(str);
this->ai_config->SetSetting((*it).name, value);
- this->CheckDifficultyLevel();
this->SetDirty();
}
@@ -561,7 +543,6 @@ struct AISettingsWindow : public Window {
for (int i = 0; i < this->clicked_row; i++) it++;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
this->ai_config->SetSetting((*it).name, index);
- this->CheckDifficultyLevel();
this->SetDirty();
}