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-rw-r--r--src/ai/trolly/build.cpp2
-rw-r--r--src/ai/trolly/pathfinder.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp
index 472956bf6..31147b17b 100644
--- a/src/ai/trolly/build.cpp
+++ b/src/ai/trolly/build.cpp
@@ -250,7 +250,7 @@ EngineID AiNew_PickVehicle(Player *p)
// Is it availiable?
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
- if (!HASBIT(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
+ if (!HasBit(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
/* Rate and compare the engine by speed & capacity */
rating = rvi->max_speed * rvi->capacity;
diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp
index 00fcf2fe2..bd243dd31 100644
--- a/src/ai/trolly/pathfinder.cpp
+++ b/src/ai/trolly/pathfinder.cpp
@@ -411,7 +411,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
if (PathFinderInfo->rail_or_road) {
Foundation f = GetRailFoundation(parent_tileh, (TrackBits)(1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile)));
// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
- if (IsInclinedFoundation(f) || (!IsFoundation(f) && HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh))) {
+ if (IsInclinedFoundation(f) || (!IsFoundation(f) && HasBit(BRIDGE_NO_FOUNDATION, parent_tileh))) {
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
} else {
res += AI_PATHFINDER_FOUNDATION_PENALTY;
@@ -419,7 +419,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
} else {
if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) {
Foundation f = GetRoadFoundation(parent_tileh, (RoadBits)AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
- if (IsInclinedFoundation(f) || (!IsFoundation(f) && HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh))) {
+ if (IsInclinedFoundation(f) || (!IsFoundation(f) && HasBit(BRIDGE_NO_FOUNDATION, parent_tileh))) {
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
} else {
res += AI_PATHFINDER_FOUNDATION_PENALTY;
@@ -444,13 +444,13 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
res += AI_PATHFINDER_BRIDGE_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
// Check if we are going up or down, first for the starting point
// In user_data[0] is at the 8th bit the direction
- if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) {
+ if (!HasBit(BRIDGE_NO_FOUNDATION, parent_tileh)) {
if (IsLeveledFoundation(GetBridgeFoundation(parent_tileh, (Axis)((current->user_data[0] >> 8) & 1)))) {
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
}
}
// Second for the end point
- if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
+ if (!HasBit(BRIDGE_NO_FOUNDATION, tileh)) {
if (IsLeveledFoundation(GetBridgeFoundation(tileh, (Axis)((current->user_data[0] >> 8) & 1)))) {
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
}