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-rw-r--r--src/ai/trolly/pathfinder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp
index 0928a3a35..e58c92a27 100644
--- a/src/ai/trolly/pathfinder.cpp
+++ b/src/ai/trolly/pathfinder.cpp
@@ -342,7 +342,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
// For now, we check both sides for this tile.. terraforming gives fuzzy result
if (tileh == InclinedSlope(dir)) {
// Now simply check if a tunnel can be build
- ret = AI_DoCommand(tile, (PathFinderInfo->rail_or_road?0:0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL);
+ ret = AI_DoCommand(tile, (PathFinderInfo->rail_or_road ? 0 : 0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL);
tileh = GetTileSlope(_build_tunnel_endtile, NULL);
if (CmdSucceeded(ret) && IsInclinedSlope(tileh)) {
aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile;