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-rw-r--r--src/ai/default/default.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index 430f487c9..dcdf2f2c4 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -330,7 +330,7 @@ static void AiHandleReplaceTrain(Player *p)
EngineID veh;
// wait until the vehicle reaches the depot.
- if (!IsDepotTypeTile(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
+ if (!IsRailDepotTile(v->tile) || v->u.rail.track != TRACK_BIT_DEPOT || !(v->vehstatus & VS_STOPPED)) {
AiHandleGotoDepot(p, CMD_SEND_TRAIN_TO_DEPOT);
return;
}
@@ -2886,7 +2886,7 @@ static bool AiCheckRoadFinished(Player *p)
are.dest = _players_ai[p->index].cur_tile_b;
tile = TILE_MASK(_players_ai[p->index].cur_tile_a + TileOffsByDiagDir(dir));
- if (IsRoadStopTile(tile) || IsDepotTypeTile(tile, TRANSPORT_ROAD)) return false;
+ if (IsRoadStopTile(tile) || IsRoadDepotTile(tile)) return false;
TrackdirBits bits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ROADTYPES_ROAD)) & DiagdirReachesTrackdirs(dir);
if (bits == TRACKDIR_BIT_NONE) return false;
@@ -3606,7 +3606,7 @@ static void AiStateSellVeh(Player *p)
if (v->owner == _current_player) {
if (v->type == VEH_TRAIN) {
- if (!IsDepotTypeTile(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
+ if (!IsRailDepotTile(v->tile) || v->u.rail.track != TRACK_BIT_DEPOT || !(v->vehstatus & VS_STOPPED)) {
if (!v->current_order.IsType(OT_GOTO_DEPOT))
DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_TRAIN_TO_DEPOT);
goto going_to_depot;