diff options
Diffstat (limited to 'src/ai/api/ai_types.hpp')
-rw-r--r-- | src/ai/api/ai_types.hpp | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/src/ai/api/ai_types.hpp b/src/ai/api/ai_types.hpp index 9653cda03..1e7812cc6 100644 --- a/src/ai/api/ai_types.hpp +++ b/src/ai/api/ai_types.hpp @@ -8,62 +8,62 @@ * reused for other objects once they are released. So be careful, which IDs you store for which purpose and whether they stay valid all the time. * * <table> - * <tr><th>type </th><th> object </th> - * <th> acquired </th> - * <th> released </th> - * <th> reused </th></tr> - * <tr><td>#BridgeID </td><td> bridge type </td> - * <td> introduction \ref newgrf_changes "(1)" </td> - * <td> never \ref newgrf_changes "(1)" </td> - * <td> no \ref newgrf_changes "(1)" </td></tr> - * <tr><td>#CargoID </td><td> cargo type </td> - * <td> game start \ref newgrf_changes "(1)" </td> - * <td> never \ref newgrf_changes "(1)" </td> - * <td> no \ref newgrf_changes "(1)" </td></tr> - * <tr><td>#EngineID </td><td> engine type </td> - * <td> introduction, preview \ref dynamic_engines "(2)" </td> - * <td> engines retires \ref dynamic_engines "(2)" </td> - * <td> no \ref dynamic_engines "(2)" </td></tr> - * <tr><td>#GroupID </td><td> vehicle group </td> - * <td> creation </td> - * <td> deletion </td> - * <td> yes </td></tr> - * <tr><td>#IndustyID </td><td> industry </td> - * <td> construction </td> - * <td> closure </td> - * <td> yes </td></tr> - * <tr><td>#IndustyType</td><td> industry type </td> - * <td> game start \ref newgrf_changes "(1)" </td> - * <td> never \ref newgrf_changes "(1)" </td> - * <td> no </td></tr> - * <tr><td>#SignID </td><td> sign </td> - * <td> construction </td> - * <td> deletion </td> - * <td> yes </td></tr> - * <tr><td>#StationID </td><td> station </td> - * <td> construction </td> - * <td> expiration of 'grey' station sign after deletion </td> - * <td> yes </td></tr> - * <tr><td>#SubsidyID </td><td> subsidy </td> - * <td> offer announcement </td> - * <td> (offer) expiration </td> - * <td> yes </td></tr> - * <tr><td>#TileIndex </td><td> tile on map </td> - * <td> game start </td> - * <td> never </td> - * <td> no </td></tr> - * <tr><td>#TownID </td><td> town </td> - * <td> game start </td> - * <td> never </td> - * <td> no </td></tr> - * <tr><td>#VehicleID </td><td> vehicle </td> - * <td> construction, autorenew, autoreplace </td> - * <td> destruction, autorenew, autoreplace </td> - * <td> yes </td></tr> - * <tr><td>#WaypointID </td><td> waypoint </td> - * <td> construction </td> - * <td> destruction </td> - * <td> yes </td></tr> + * <tr><th>type </th><th> object </th> + * <th> acquired </th> + * <th> released </th> + * <th> reused </th></tr> + * <tr><td>#BridgeID </td><td> bridge type </td> + * <td> introduction \ref newgrf_changes "(1)" </td> + * <td> never \ref newgrf_changes "(1)" </td> + * <td> no \ref newgrf_changes "(1)" </td></tr> + * <tr><td>#CargoID </td><td> cargo type </td> + * <td> game start \ref newgrf_changes "(1)" </td> + * <td> never \ref newgrf_changes "(1)" </td> + * <td> no \ref newgrf_changes "(1)" </td></tr> + * <tr><td>#EngineID </td><td> engine type </td> + * <td> introduction, preview \ref dynamic_engines "(2)" </td> + * <td> engines retires \ref dynamic_engines "(2)" </td> + * <td> no \ref dynamic_engines "(2)" </td></tr> + * <tr><td>#GroupID </td><td> vehicle group </td> + * <td> creation </td> + * <td> deletion </td> + * <td> yes </td></tr> + * <tr><td>#IndustryID </td><td> industry </td> + * <td> construction </td> + * <td> closure </td> + * <td> yes </td></tr> + * <tr><td>#IndustryType</td><td> industry type </td> + * <td> game start \ref newgrf_changes "(1)" </td> + * <td> never \ref newgrf_changes "(1)" </td> + * <td> no </td></tr> + * <tr><td>#SignID </td><td> sign </td> + * <td> construction </td> + * <td> deletion </td> + * <td> yes </td></tr> + * <tr><td>#StationID </td><td> station </td> + * <td> construction </td> + * <td> expiration of 'grey' station sign after deletion </td> + * <td> yes </td></tr> + * <tr><td>#SubsidyID </td><td> subsidy </td> + * <td> offer announcement </td> + * <td> (offer) expiration </td> + * <td> yes </td></tr> + * <tr><td>#TileIndex </td><td> tile on map </td> + * <td> game start </td> + * <td> never </td> + * <td> no </td></tr> + * <tr><td>#TownID </td><td> town </td> + * <td> game start </td> + * <td> never </td> + * <td> no </td></tr> + * <tr><td>#VehicleID </td><td> vehicle </td> + * <td> construction, autorenew, autoreplace </td> + * <td> destruction, autorenew, autoreplace </td> + * <td> yes </td></tr> + * <tr><td>#WaypointID </td><td> waypoint </td> + * <td> construction </td> + * <td> destruction </td> + * <td> yes </td></tr> * </table> * * @remarks |