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-rw-r--r--src/ai/api/ai_types.hpp112
1 files changed, 56 insertions, 56 deletions
diff --git a/src/ai/api/ai_types.hpp b/src/ai/api/ai_types.hpp
index 9653cda03..1e7812cc6 100644
--- a/src/ai/api/ai_types.hpp
+++ b/src/ai/api/ai_types.hpp
@@ -8,62 +8,62 @@
* reused for other objects once they are released. So be careful, which IDs you store for which purpose and whether they stay valid all the time.
*
* <table>
- * <tr><th>type </th><th> object </th>
- * <th> acquired </th>
- * <th> released </th>
- * <th> reused </th></tr>
- * <tr><td>#BridgeID </td><td> bridge type </td>
- * <td> introduction \ref newgrf_changes "(1)" </td>
- * <td> never \ref newgrf_changes "(1)" </td>
- * <td> no \ref newgrf_changes "(1)" </td></tr>
- * <tr><td>#CargoID </td><td> cargo type </td>
- * <td> game start \ref newgrf_changes "(1)" </td>
- * <td> never \ref newgrf_changes "(1)" </td>
- * <td> no \ref newgrf_changes "(1)" </td></tr>
- * <tr><td>#EngineID </td><td> engine type </td>
- * <td> introduction, preview \ref dynamic_engines "(2)" </td>
- * <td> engines retires \ref dynamic_engines "(2)" </td>
- * <td> no \ref dynamic_engines "(2)" </td></tr>
- * <tr><td>#GroupID </td><td> vehicle group </td>
- * <td> creation </td>
- * <td> deletion </td>
- * <td> yes </td></tr>
- * <tr><td>#IndustyID </td><td> industry </td>
- * <td> construction </td>
- * <td> closure </td>
- * <td> yes </td></tr>
- * <tr><td>#IndustyType</td><td> industry type </td>
- * <td> game start \ref newgrf_changes "(1)" </td>
- * <td> never \ref newgrf_changes "(1)" </td>
- * <td> no </td></tr>
- * <tr><td>#SignID </td><td> sign </td>
- * <td> construction </td>
- * <td> deletion </td>
- * <td> yes </td></tr>
- * <tr><td>#StationID </td><td> station </td>
- * <td> construction </td>
- * <td> expiration of 'grey' station sign after deletion </td>
- * <td> yes </td></tr>
- * <tr><td>#SubsidyID </td><td> subsidy </td>
- * <td> offer announcement </td>
- * <td> (offer) expiration </td>
- * <td> yes </td></tr>
- * <tr><td>#TileIndex </td><td> tile on map </td>
- * <td> game start </td>
- * <td> never </td>
- * <td> no </td></tr>
- * <tr><td>#TownID </td><td> town </td>
- * <td> game start </td>
- * <td> never </td>
- * <td> no </td></tr>
- * <tr><td>#VehicleID </td><td> vehicle </td>
- * <td> construction, autorenew, autoreplace </td>
- * <td> destruction, autorenew, autoreplace </td>
- * <td> yes </td></tr>
- * <tr><td>#WaypointID </td><td> waypoint </td>
- * <td> construction </td>
- * <td> destruction </td>
- * <td> yes </td></tr>
+ * <tr><th>type </th><th> object </th>
+ * <th> acquired </th>
+ * <th> released </th>
+ * <th> reused </th></tr>
+ * <tr><td>#BridgeID </td><td> bridge type </td>
+ * <td> introduction \ref newgrf_changes "(1)" </td>
+ * <td> never \ref newgrf_changes "(1)" </td>
+ * <td> no \ref newgrf_changes "(1)" </td></tr>
+ * <tr><td>#CargoID </td><td> cargo type </td>
+ * <td> game start \ref newgrf_changes "(1)" </td>
+ * <td> never \ref newgrf_changes "(1)" </td>
+ * <td> no \ref newgrf_changes "(1)" </td></tr>
+ * <tr><td>#EngineID </td><td> engine type </td>
+ * <td> introduction, preview \ref dynamic_engines "(2)" </td>
+ * <td> engines retires \ref dynamic_engines "(2)" </td>
+ * <td> no \ref dynamic_engines "(2)" </td></tr>
+ * <tr><td>#GroupID </td><td> vehicle group </td>
+ * <td> creation </td>
+ * <td> deletion </td>
+ * <td> yes </td></tr>
+ * <tr><td>#IndustryID </td><td> industry </td>
+ * <td> construction </td>
+ * <td> closure </td>
+ * <td> yes </td></tr>
+ * <tr><td>#IndustryType</td><td> industry type </td>
+ * <td> game start \ref newgrf_changes "(1)" </td>
+ * <td> never \ref newgrf_changes "(1)" </td>
+ * <td> no </td></tr>
+ * <tr><td>#SignID </td><td> sign </td>
+ * <td> construction </td>
+ * <td> deletion </td>
+ * <td> yes </td></tr>
+ * <tr><td>#StationID </td><td> station </td>
+ * <td> construction </td>
+ * <td> expiration of 'grey' station sign after deletion </td>
+ * <td> yes </td></tr>
+ * <tr><td>#SubsidyID </td><td> subsidy </td>
+ * <td> offer announcement </td>
+ * <td> (offer) expiration </td>
+ * <td> yes </td></tr>
+ * <tr><td>#TileIndex </td><td> tile on map </td>
+ * <td> game start </td>
+ * <td> never </td>
+ * <td> no </td></tr>
+ * <tr><td>#TownID </td><td> town </td>
+ * <td> game start </td>
+ * <td> never </td>
+ * <td> no </td></tr>
+ * <tr><td>#VehicleID </td><td> vehicle </td>
+ * <td> construction, autorenew, autoreplace </td>
+ * <td> destruction, autorenew, autoreplace </td>
+ * <td> yes </td></tr>
+ * <tr><td>#WaypointID </td><td> waypoint </td>
+ * <td> construction </td>
+ * <td> destruction </td>
+ * <td> yes </td></tr>
* </table>
*
* @remarks