diff options
Diffstat (limited to 'src/ai/api/ai_town.hpp')
-rw-r--r-- | src/ai/api/ai_town.hpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/ai/api/ai_town.hpp b/src/ai/api/ai_town.hpp index d59dd9261..68119aee0 100644 --- a/src/ai/api/ai_town.hpp +++ b/src/ai/api/ai_town.hpp @@ -79,16 +79,16 @@ public: * Different ratings one could have in a town. */ enum TownRating { - TOWN_RATING_NONE, //!< The company got no rating in the town. - TOWN_RATING_APPALLING, //!< The company got an appalling rating in the town . - TOWN_RATING_VERY_POOR, //!< The company got an very poor rating in the town. - TOWN_RATING_POOR, //!< The company got an poor rating in the town. - TOWN_RATING_MEDIOCRE, //!< The company got an mediocre rating in the town. - TOWN_RATING_GOOD, //!< The company got an good rating in the town. - TOWN_RATING_VERY_GOOD, //!< The company got an very good rating in the town. - TOWN_RATING_EXCELLENT, //!< The company got an excellent rating in the town. - TOWN_RATING_OUTSTANDING, //!< The company got an outstanding rating in the town. - TOWN_RATING_INVALID = -1, //!< The town rating for invalid towns/companies. + TOWN_RATING_NONE, ///< The company got no rating in the town. + TOWN_RATING_APPALLING, ///< The company got an appalling rating in the town . + TOWN_RATING_VERY_POOR, ///< The company got an very poor rating in the town. + TOWN_RATING_POOR, ///< The company got an poor rating in the town. + TOWN_RATING_MEDIOCRE, ///< The company got an mediocre rating in the town. + TOWN_RATING_GOOD, ///< The company got an good rating in the town. + TOWN_RATING_VERY_GOOD, ///< The company got an very good rating in the town. + TOWN_RATING_EXCELLENT, ///< The company got an excellent rating in the town. + TOWN_RATING_OUTSTANDING, ///< The company got an outstanding rating in the town. + TOWN_RATING_INVALID = -1, ///< The town rating for invalid towns/companies. }; /** @@ -96,11 +96,11 @@ public: */ enum RoadLayout { /* Order IS important, as it matches an in-game value */ - ROAD_LAYOUT_ORIGINAL, //!< Original algorithm (min. 1 distance between roads). - ROAD_LAYOUT_BETTER_ROADS, //!< Extended original algorithm (min. 2 distance between roads). - ROAD_LAYOUT_2x2, //!< Geometric 2x2 grid algorithm - ROAD_LAYOUT_3x3, //!< Geometric 3x3 grid algorithm - ROAD_LAYOUT_INVALID = -1, //!< The layout for invalid towns. + ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads). + ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads). + ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm + ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm + ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns. }; /** |