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+/* $Id$ */
+
+/** @file ai_marine.hpp Everything to query and build marine. */
+
+#ifndef AI_MARINE_HPP
+#define AI_MARINE_HPP
+
+#include "ai_object.hpp"
+#include "ai_error.hpp"
+
+/**
+ * Class that handles all marine related functions.
+ */
+class AIMarine : public AIObject {
+public:
+ static const char *GetClassName() { return "AIMarine"; }
+
+ /**
+ * All marine related error messages.
+ */
+ enum ErrorMessages {
+ /** Base for marine related errors */
+ ERR_MARINE_BASE = AIError::ERR_CAT_MARINE << AIError::ERR_CAT_BIT_SIZE,
+
+ /** Infrastructure must be built on water */
+ ERR_MARINE_MUST_BE_BUILT_ON_WATER, // [STR_3801_MUST_BE_BUILT_ON_WATER]
+ };
+
+ /**
+ * Checks whether the given tile is actually a tile with a water depot.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile has a water depot.
+ */
+ static bool IsWaterDepotTile(TileIndex tile);
+
+ /**
+ * Checks whether the given tile is actually a tile with a dock.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile has a dock.
+ */
+ static bool IsDockTile(TileIndex tile);
+
+ /**
+ * Checks whether the given tile is actually a tile with a buoy.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile has a buoy.
+ */
+ static bool IsBuoyTile(TileIndex tile);
+
+ /**
+ * Checks whether the given tile is actually a tile with a lock.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile has a lock.
+ */
+ static bool IsLockTile(TileIndex tile);
+
+ /**
+ * Checks whether the given tile is actually a tile with a canal.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile has a canal.
+ */
+ static bool IsCanalTile(TileIndex tile);
+
+ /**
+ * Checks whether the given tiles are directly connected, i.e. whether
+ * a ship vehicle can travel from the center of the first tile to the
+ * center of the second tile.
+ * @param tile_from The source tile.
+ * @param tile_to The destination tile.
+ * @pre AIMap::IsValidTile(tile_from).
+ * @pre AIMap::IsValidTile(tile_to).
+ * @pre 'tile_from' and 'tile_to' are directly neighbouring tiles.
+ * @return True if and only if a ship can go from tile_from to tile_to.
+ */
+ static bool AreWaterTilesConnected(TileIndex tile_from, TileIndex tile_to);
+
+ /**
+ * Builds a water depot on tile.
+ * @param tile The tile where the water depot will be build.
+ * @param vertical If true, depot will be vertical, else horizontal.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_AREA_NOT_CLEAR
+ * @exception AIError::ERR_SITE_UNSUITABLE
+ * @exception AIMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER
+ * @return Whether the water depot has been/can be build or not.
+ * @note A WaterDepot is 1 tile in width, and 2 tiles in length.
+ */
+ static bool BuildWaterDepot(TileIndex tile, bool vertical);
+
+ /**
+ * Builds a dock where tile is the tile still on land.
+ * @param tile The tile still on land of the dock.
+ * @param join_adjacent When building next to an other station, don't create a new station when this flag is true.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_AREA_NOT_CLEAR
+ * @exception AIError::ERR_SITE_UNSUITABLE
+ * @exception AIStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
+ * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
+ * @return Whether the dock has been/can be build or not.
+ */
+ static bool BuildDock(TileIndex tile, bool join_adjacent);
+
+ /**
+ * Builds a buoy on tile.
+ * @param tile The tile where the buoy will be build.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_AREA_NOT_CLEAR
+ * @exception AIError::ERR_SITE_UNSUITABLE
+ * @exception AIStation::ERR_STATION_TOO_MANY_STATIONS
+ * @return Whether the buoy has been/can be build or not.
+ */
+ static bool BuildBuoy(TileIndex tile);
+
+ /**
+ * Builds a lock on tile.
+ * @param tile The tile where the lock will be build.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_LAND_SLOPED_WRONG
+ * @exception AIError::ERR_SITE_UNSUITABLE
+ * @return Whether the lock has been/can be build or not.
+ */
+ static bool BuildLock(TileIndex tile);
+
+ /**
+ * Builds a canal on tile.
+ * @param tile The tile where the canal will be build.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_AREA_NOT_CLEAR
+ * @exception AIError::ERR_LAND_SLOPED_WRONG
+ * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
+ * @exception AIError::ERR_ALREADY_BUILT
+ * @return Whether the canal has been/can be build or not.
+ */
+ static bool BuildCanal(TileIndex tile);
+
+ /**
+ * Removes a water depot.
+ * @param tile Any tile of the water depot.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
+ * @return Whether the water depot has been/can be removed or not.
+ */
+ static bool RemoveWaterDepot(TileIndex tile);
+
+ /**
+ * Removes a dock.
+ * @param tile Any tile of the dock.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
+ * @return Whether the dock has been/can be removed or not.
+ */
+ static bool RemoveDock(TileIndex tile);
+
+ /**
+ * Removes a buoy.
+ * @param tile Any tile of the buoy.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
+ * @return Whether the buoy has been/can be removed or not.
+ */
+ static bool RemoveBuoy(TileIndex tile);
+
+ /**
+ * Removes a lock.
+ * @param tile Any tile of the lock.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
+ * @return Whether the lock has been/can be removed or not.
+ */
+ static bool RemoveLock(TileIndex tile);
+
+ /**
+ * Removes a canal.
+ * @param tile Any tile of the canal.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
+ * @return Whether the canal has been/can be removed or not.
+ */
+ static bool RemoveCanal(TileIndex tile);
+};
+
+#endif /* AI_MARINE_HPP */