diff options
Diffstat (limited to 'src/ai/api/ai_gamesettings.hpp.sq')
-rw-r--r-- | src/ai/api/ai_gamesettings.hpp.sq | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/ai/api/ai_gamesettings.hpp.sq b/src/ai/api/ai_gamesettings.hpp.sq new file mode 100644 index 000000000..e21812c08 --- /dev/null +++ b/src/ai/api/ai_gamesettings.hpp.sq @@ -0,0 +1,26 @@ +/* $Id$ */ +/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ + +#include "ai_gamesettings.hpp" + +namespace SQConvert { + /* Allow AIGameSettings to be used as Squirrel parameter */ + template <> AIGameSettings *GetParam(ForceType<AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; } + template <> AIGameSettings &GetParam(ForceType<AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; } + template <> const AIGameSettings *GetParam(ForceType<const AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; } + template <> const AIGameSettings &GetParam(ForceType<const AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; } + template <> int Return<AIGameSettings *>(HSQUIRRELVM vm, AIGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIGameSettings", res, NULL, DefSQDestructorCallback<AIGameSettings>); return 1; } +}; // namespace SQConvert + +void SQAIGameSettings_Register(Squirrel *engine) { + DefSQClass <AIGameSettings> SQAIGameSettings("AIGameSettings"); + SQAIGameSettings.PreRegister(engine); + SQAIGameSettings.AddConstructor<void (AIGameSettings::*)(), 1>(engine, "x"); + + SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetClassName, "GetClassName", 1, "x"); + SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsValid, "IsValid", 2, "xs"); + SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetValue, "GetValue", 2, "xs"); + SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, "xi"); + + SQAIGameSettings.PostRegister(engine); +} |