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Diffstat (limited to 'src/ai/api/ai_gamesettings.hpp.sq')
-rw-r--r--src/ai/api/ai_gamesettings.hpp.sq26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/ai/api/ai_gamesettings.hpp.sq b/src/ai/api/ai_gamesettings.hpp.sq
new file mode 100644
index 000000000..e21812c08
--- /dev/null
+++ b/src/ai/api/ai_gamesettings.hpp.sq
@@ -0,0 +1,26 @@
+/* $Id$ */
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "ai_gamesettings.hpp"
+
+namespace SQConvert {
+ /* Allow AIGameSettings to be used as Squirrel parameter */
+ template <> AIGameSettings *GetParam(ForceType<AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; }
+ template <> AIGameSettings &GetParam(ForceType<AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
+ template <> const AIGameSettings *GetParam(ForceType<const AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; }
+ template <> const AIGameSettings &GetParam(ForceType<const AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
+ template <> int Return<AIGameSettings *>(HSQUIRRELVM vm, AIGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIGameSettings", res, NULL, DefSQDestructorCallback<AIGameSettings>); return 1; }
+}; // namespace SQConvert
+
+void SQAIGameSettings_Register(Squirrel *engine) {
+ DefSQClass <AIGameSettings> SQAIGameSettings("AIGameSettings");
+ SQAIGameSettings.PreRegister(engine);
+ SQAIGameSettings.AddConstructor<void (AIGameSettings::*)(), 1>(engine, "x");
+
+ SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetClassName, "GetClassName", 1, "x");
+ SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsValid, "IsValid", 2, "xs");
+ SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetValue, "GetValue", 2, "xs");
+ SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, "xi");
+
+ SQAIGameSettings.PostRegister(engine);
+}