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Diffstat (limited to 'src/ai/api/ai_gamesettings.cpp')
-rw-r--r--src/ai/api/ai_gamesettings.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/ai/api/ai_gamesettings.cpp b/src/ai/api/ai_gamesettings.cpp
new file mode 100644
index 000000000..81b187d73
--- /dev/null
+++ b/src/ai/api/ai_gamesettings.cpp
@@ -0,0 +1,38 @@
+/* $Id$ */
+
+/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */
+
+#include "ai_gamesettings.hpp"
+#include "../../settings_internal.h"
+#include "../../saveload/saveload.h"
+
+/* static */ bool AIGameSettings::IsValid(const char *setting)
+{
+ uint i;
+ const SettingDesc *sd = GetPatchFromName(setting, &i);
+ return sd != NULL && sd->desc.cmd != SDT_STRING;
+}
+
+/* static */ int32 AIGameSettings::GetValue(const char *setting)
+{
+ if (!IsValid(setting)) return -1;
+
+ uint i;
+ const SettingDesc *sd = GetPatchFromName(setting, &i);
+
+ void *ptr = GetVariableAddress(&_settings_game, &sd->save);
+ if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
+
+ return (int32)ReadValue(ptr, sd->save.conv);
+}
+
+/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type)
+{
+ switch (vehicle_type) {
+ case AIVehicle::VEHICLE_RAIL: return _settings_game.ai.ai_disable_veh_train;
+ case AIVehicle::VEHICLE_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
+ case AIVehicle::VEHICLE_WATER: return _settings_game.ai.ai_disable_veh_ship;
+ case AIVehicle::VEHICLE_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
+ default: return true;
+ }
+}