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+/* $Id$ */
+
+/** @file ai_bridge.hpp Everything to query and build bridges. */
+
+#ifndef AI_BRIDGE_HPP
+#define AI_BRIDGE_HPP
+
+#include "ai_object.hpp"
+#include "ai_vehicle.hpp"
+#include "ai_error.hpp"
+
+/**
+ * Class that handles all bridge related functions.
+ */
+class AIBridge : public AIObject {
+public:
+ /**
+ * All bridge related error messages.
+ */
+ enum ErrorMessages {
+ /** Base for bridge related errors */
+ ERR_BRIDGE_BASE = AIError::ERR_CAT_BRIDGE << AIError::ERR_CAT_BIT_SIZE,
+
+ /**
+ * The bridge you want to build is not available yet,
+ * or it is not available for the requested length.
+ */
+ ERR_BRIDGE_TYPE_UNAVAILABLE, // [STR_5015_CAN_T_BUILD_BRIDGE_HERE]
+
+ /** One (or more) of the bridge head(s) ends in water. */
+ ERR_BRIDGE_CANNOT_END_IN_WATER, // [STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH]
+
+ /** The bride heads need to be on the same height */
+ ERR_BRIDGE_HEADS_NOT_ON_SAME_HEIGHT, // [STR_BRIDGEHEADS_NOT_SAME_HEIGHT]
+ };
+
+ static const char *GetClassName() { return "AIBridge"; }
+
+ /**
+ * Checks whether the given bridge type is valid.
+ * @param bridge_id The bridge to check.
+ * @return True if and only if the bridge type is valid.
+ */
+ static bool IsValidBridge(BridgeID bridge_id);
+
+ /**
+ * Checks whether the given tile is actually a bridge start or end tile.
+ * @param tile The tile to check.
+ * @pre AIMap::IsValidTile(tile).
+ * @return True if and only if the tile is the beginning or end of a bridge.
+ */
+ static bool IsBridgeTile(TileIndex tile);
+
+ /**
+ * Get the name of a bridge.
+ * @param bridge_id The bridge to get the name of.
+ * @pre IsValidBridge(bridge_id).
+ * @return The name the bridge has.
+ */
+ static const char *GetName(BridgeID bridge_id);
+
+ /**
+ * Get the maximum speed of a bridge (in km/h).
+ * @param bridge_id The bridge to get the maximum speed of.
+ * @pre IsValidBridge(bridge_id).
+ * @return The maximum speed the bridge has.
+ */
+ static int32 GetMaxSpeed(BridgeID bridge_id);
+
+ /**
+ * Get the new cost of a bridge.
+ * @param bridge_id The bridge to get the new cost of.
+ * @param length The length of the bridge.
+ * @pre IsValidBridge(bridge_id).
+ * @return The new cost the bridge has.
+ */
+ static Money GetPrice(BridgeID bridge_id, uint length);
+
+ /**
+ * Get the maximum length of a bridge.
+ * @param bridge_id The bridge to get the maximum length of.
+ * @pre IsValidBridge(bridge_id).
+ * @returns The maximum length the bridge has.
+ */
+ static int32 GetMaxLength(BridgeID bridge_id);
+
+ /**
+ * Get the minimum length of a bridge.
+ * @param bridge_id The bridge to get the minimum length of.
+ * @pre IsValidBridge(bridge_id).
+ * @returns The minimum length the bridge has.
+ */
+ static int32 GetMinLength(BridgeID bridge_id);
+
+ /**
+ * Get the year in which a bridge becomes available.
+ * @param bridge_id The bridge to get the year of availability of.
+ * @pre IsValidBridge(bridge_id).
+ * @returns The year of availability the bridge has.
+ * @note Years are like 2010, -10 (10 B.C.), 1950, ..
+ */
+ static int32 GetYearAvailable(BridgeID bridge_id);
+
+#ifndef DOXYGEN_SKIP
+ /**
+ * Internal function to help BuildBridge in case of road.
+ */
+ static bool _BuildBridgeRoad1();
+
+ /**
+ * Internal function to help BuildBridge in case of road.
+ */
+ static bool _BuildBridgeRoad2();
+#endif
+
+ /**
+ * Build a bridge from one tile to the other.
+ * As an extra for road, this functions builds two half-pieces of road on
+ * each end of the bridge, making it easier for you to connect it to your
+ * network.
+ * @param vehicle_type The vehicle-type of bridge to build.
+ * @param bridge_id The bridge-type to build.
+ * @param start Where to start the bridge.
+ * @param end Where to end the bridge.
+ * @pre AIMap::IsValidTile(start).
+ * @pre AIMap::IsValidTile(end).
+ * @pre 'start' and 'end' are in a straight line, i.e.
+ * AIMap::GetTileX(start) == AIMap::GetTileX(end) or
+ * AIMap::GetTileY(start) == AIMap::GetTileY(end).
+ * @pre vehicle_type == AIVehicle::VEHICLE_ROAD || (vehicle_type == AIVehicle::VEHICLE_RAIL &&
+ * AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())) || vehicle_type == AIVehicle::VEHICLE_WATER.
+ * @exception AIError::ERR_ALREADY_BUILT
+ * @exception AIError::ERR_AREA_NOT_CLEAR
+ * @exception AIError::ERR_LAND_SLOPED_WRONG
+ * @exception AIError::ERR_VEHICLE_IN_THE_WAY
+ * @exception AIBridge::ERR_BRIDGE_TYPE_UNAVAILABLE
+ * @exception AIBridge::ERR_BRIDGE_CANNOT_END_IN_WATER
+ * @exception AIBridge::ERR_BRIDGE_HEADS_NOT_ON_SAME_HEIGHT
+ * @return Whether the bridge has been/can be build or not.
+ * @note No matter if the road pieces were build or not, if building the
+ * bridge succeeded, this function returns true.
+ */
+ static bool BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end);
+
+ /**
+ * Removes a bridge, by executing it on either the start or end tile.
+ * @param tile An end or start tile of the bridge.
+ * @pre AIMap::IsValidTile(tile).
+ * @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
+ * @return Whether the bridge has been/can be removed or not.
+ */
+ static bool RemoveBridge(TileIndex tile);
+
+ /**
+ * Get the tile that is on the other end of a bridge starting at tile.
+ * @param tile The tile that is an end of a bridge.
+ * @pre AIMap::IsValidTile(tile).
+ * @pre IsBridgeTile(tile).
+ * @return The TileIndex that is the other end of the bridge.
+ */
+ static TileIndex GetOtherBridgeEnd(TileIndex tile);
+};
+
+#endif /* AI_BRIDGE_HPP */