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-rw-r--r--src/ai/ai.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/ai/ai.h b/src/ai/ai.h
index 424bfc2ef..c1d0726c3 100644
--- a/src/ai/ai.h
+++ b/src/ai/ai.h
@@ -7,7 +7,7 @@
#include "../command.h"
/* How DoCommands look like for an AI */
-typedef struct AICommand {
+struct AICommand {
uint32 tile;
uint32 p1;
uint32 p2;
@@ -17,22 +17,22 @@ typedef struct AICommand {
char *text;
uint uid;
- struct AICommand *next;
-} AICommand;
+ AICommand *next;
+};
/* The struct for an AIScript Player */
-typedef struct AIPlayer {
+struct AIPlayer {
bool active; ///< Is this AI active?
AICommand *queue; ///< The commands that he has in his queue
AICommand *queue_tail; ///< The tail of this queue
-} AIPlayer;
+};
/* The struct to keep some data about the AI in general */
-typedef struct AIStruct {
+struct AIStruct {
/* General */
bool enabled; ///< Is AI enabled?
uint tick; ///< The current tick (something like _frame_counter, only for AIs)
-} AIStruct;
+};
VARDEF AIStruct _ai;
VARDEF AIPlayer _ai_player[MAX_PLAYERS];