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-rw-r--r--ship_gui.c278
1 files changed, 194 insertions, 84 deletions
diff --git a/ship_gui.c b/ship_gui.c
index 293132275..12f927b2b 100644
--- a/ship_gui.c
+++ b/ship_gui.c
@@ -9,7 +9,6 @@
#include "station.h"
#include "command.h"
#include "player.h"
-//#include "town.h"
#include "engine.h"
@@ -868,100 +867,175 @@ static void DrawSmallShipSchedule(Vehicle *v, int x, int y) {
}
}
+// used to get a sorted list of the vehicles
+static SortStruct _ship_sort[NUM_NORMAL_VEHICLES];
+static uint16 _num_ship_sort[MAX_PLAYERS];
+
+static void MakeSortedShiptList(byte owner)
+{
+ SortStruct *firstelement;
+ Vehicle *v;
+ uint32 n = 0;
+ uint16 *i;
+
+ if (_vehicle_sort_dirty[VEHSHIP]) { // only resort the whole array if vehicles have been added/removed
+ // reset to 0 just to be sure
+ for (i = _num_ship_sort; i != endof(_num_ship_sort); i++) {*i = 0;}
+
+ FOR_ALL_VEHICLES(v) {
+ if(v->type == VEH_Ship) {
+ _ship_sort[n].index = v->index;
+ _ship_sort[n++].owner = v->owner;
+ _num_ship_sort[v->owner]++; // add number of trains of player
+ }
+ }
+
+ // create cumulative ship-ownage
+ // ships are stored as a cummulative index, eg 25, 41, 43. This means
+ // Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
+ for (i = &_num_ship_sort[1]; i != endof(_num_ship_sort); i++) {*i += *(i-1);}
+
+
+ // sort by owner, then only subsort the requested owner-vehicles
+ qsort(_ship_sort, n, sizeof(_ship_sort[0]), GeneralOwnerSorter);
+
+ _last_vehicle_idx = 0; // used for "cache" in namesorting
+ _vehicle_sort_dirty[VEHSHIP] = false;
+ }
+
+ if (owner == 0) { // first element starts at 0th element and has n elements as described above
+ firstelement = &_ship_sort[0];
+ n = _num_ship_sort[0];
+ } else { // nth element starts at the end of the previous one, and has n elements as described above
+ firstelement = &_ship_sort[_num_ship_sort[owner-1]];
+ n = _num_ship_sort[owner] - _num_ship_sort[owner-1];
+ }
+
+ _internal_sort_type = _ship_sort_type[owner];
+ _internal_sort_order = _ship_sort_order[owner];
+ _internal_name_sorter_id = STR_SV_SHIP_NAME;
+ // only name sorting needs a different procedure, all others are handled by the general sorter
+ qsort(firstelement, n, sizeof(_ship_sort[0]), (_internal_sort_type == SORT_BY_NAME) ? VehicleNameSorter : GeneralVehicleSorter);
+
+ DEBUG(misc, 1) ("Resorting Ships list player %d...", owner+1);
+}
+
static void PlayerShipsWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
- case WE_PAINT:
- /* determine amount of items for scroller */
- {
- Vehicle *v;
- int num = 0;
- byte owner = (byte)w->window_number;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Ship && v->owner == owner)
- num++;
- }
- SetVScrollCount(w, num);
+ case WE_PAINT: {
+ uint32 i;
+ const byte window_number = (byte)w->window_number;
+
+ if (_ship_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria
+ w->disabled_state |= (1 << 3);
+
+ if (_ship_sort_dirty[window_number] || _vehicle_sort_dirty[VEHSHIP]) {
+ _ship_sort_dirty[window_number] = false;
+ MakeSortedShiptList(window_number);
+ /* reset sorting timeout */
+ w->custom[0] = DAY_TICKS;
+ w->custom[1] = PERIODIC_RESORT_DAYS;
}
+ // ships are stored as a cummulative index, eg 25, 41, 43. This means
+ // Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 ships
+ i = (window_number == 0) ? 0 : _num_ship_sort[window_number-1];
+ SetVScrollCount(w, _num_ship_sort[window_number] - i);
+
/* draw the widgets */
{
- Player *p = DEREF_PLAYER(w->window_number);
+ Player *p = DEREF_PLAYER(window_number);
+ /* Company Name -- (###) Ships */
SET_DPARAM16(0, p->name_1);
SET_DPARAM32(1, p->name_2);
+ SET_DPARAM16(2, w->vscroll.count);
+ SET_DPARAM16(3, _vehicle_sort_listing[_ship_sort_type[window_number]]);
DrawWindowWidgets(w);
}
+ /* draw arrow pointing up/down for ascending/descending soring */
+ DoDrawString(_ship_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 85, 15, 0x10);
- /* draw the ships vehicles */
+ /* draw the ship vehicles */
{
Vehicle *v;
- int pos = w->vscroll.pos;
- byte owner = (byte)w->window_number;
- int x = 2;
- int y = 15;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Ship && v->owner == owner &&
- --pos < 0 && pos >= -4) {
- StringID str;
-
- DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
- DrawVehicleProfitButton(v, x, y+13);
-
- SET_DPARAM16(0, v->unitnumber);
- if (IsShipDepotTile(v->tile)) {
- str = STR_021F;
- } else {
- str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
- }
- DrawString(x, y+2, str, 0);
+ int n = 0;
+ const int x = 2; // offset from left side of widget
+ int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; // offset from top of widget
+ i += w->vscroll.pos; // offset from sorted ship list of current player
+
+ while (i < _num_ship_sort[window_number]) {
+ StringID str;
+ v = DEREF_VEHICLE(_ship_sort[i].index);
+
+ DrawShipImage(v, x + 19, y + 6, INVALID_VEHICLE);
+ DrawVehicleProfitButton(v, x, y+13);
+
+ SET_DPARAM16(0, v->unitnumber);
+ if (IsShipDepotTile(v->tile)) {
+ str = STR_021F;
+ } else {
+ str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
+ }
+ DrawString(x, y+2, str, 0);
- SET_DPARAM32(0, v->profit_this_year);
- SET_DPARAM32(1, v->profit_last_year);
- DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
-
- if (v->string_id != STR_SV_SHIP_NAME) {
- SET_DPARAM16(0, v->string_id);
- DrawString(x+12, y, STR_01AB, 0);
- }
+ SET_DPARAM32(0, v->profit_this_year);
+ SET_DPARAM32(1, v->profit_last_year);
+ DrawString(x + 12, y + 28, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
+
+ if (v->string_id != STR_SV_SHIP_NAME) {
+ SET_DPARAM16(0, v->string_id);
+ DrawString(x+12, y, STR_01AB, 0);
+ }
+
+ DrawSmallShipSchedule(v, x+138, y);
- DrawSmallShipSchedule(v, x+138, y);
- y += 36;
- }
+ y += PLY_WND_PRC__SIZE_OF_ROW_BIG;
+ i++; // next ship
+ if (++n == w->vscroll.cap) { break;} // max number of ships in the window
}
}
- break;
- case WE_CLICK:
+ } break;
+
+ case WE_CLICK: {
switch(e->click.widget) {
- case 2: { /* click ship */
- int sel;
- Vehicle *v;
- byte owner;
-
- sel = (e->click.pt.y - 14) / 36;
+ case 3: /* Flip sorting method ascending/descending */
+ _ship_sort_order[(byte)w->window_number] ^= 1;
+ _ship_sort_dirty[(byte)w->window_number] = true;
+ SetWindowDirty(w);
+ break;
+ case 4: case 5:/* Select sorting criteria dropdown menu */
+ ShowDropDownMenu(w, _vehicle_sort_listing, _ship_sort_type[(byte)w->window_number], 5, 0); // do it for widget 5
+ return;
+ case 6: { /* Matrix to show vehicles */
+ int id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_BIG;
+
+ if ((uint)id_v >= w->vscroll.cap) { return;} // click out of bounds
- if ((uint)sel >= 4)
- break;
- sel += w->vscroll.pos;
- owner = (byte)w->window_number;
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Ship && v->owner == owner && --sel < 0) {
- ShowShipViewWindow(v);
- break;
- }
+ id_v += w->vscroll.pos;
+
+ {
+ byte owner = (byte)w->window_number;
+ uint16 adder = (owner == 0) ? 0 : _num_ship_sort[owner - 1]; // first element in list
+ Vehicle *v;
+
+ if (id_v + adder >= _num_ship_sort[owner]) { return;} // click out of vehicle bound
+
+ v = DEREF_VEHICLE(_ship_sort[adder+id_v].index); // add the offset id_x to that
+
+ assert(v->type == VEH_Ship && v->owner == owner && v->owner == _ship_sort[adder+id_v].owner);
+
+ ShowShipViewWindow(v);
}
- break;
- }
- case 4: {/* click buy */
+ } break;
+
+ case 8: { /* Build new Vehicle */
uint tile;
tile = _last_built_ship_depot_tile;
do {
- if (_map_owner[tile] == _local_player &&
- IsShipDepotTile(tile)) {
-
+ if (_map_owner[tile] == _local_player && IsShipDepotTile(tile)) {
ShowShipDepotWindow(tile);
ShowBuildShipWindow(tile);
return;
@@ -973,38 +1047,74 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
ShowBuildShipWindow(0);
} break;
}
+ } break;
+
+ case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
+ if (_ship_sort_type[(byte)w->window_number] != e->dropdown.index) // if value hasn't changed, dont resort list
+ _ship_sort_dirty[(byte)w->window_number] = true;
+
+ _ship_sort_type[(byte)w->window_number] = e->dropdown.index;
+
+ if (_ship_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen
+ w->disabled_state &= ~(1 << 3);
+
+ SetWindowDirty(w);
+ break;
+ case WE_CREATE: /* set up resort timer */
+ w->custom[0] = DAY_TICKS;
+ w->custom[1] = PERIODIC_RESORT_DAYS;
+ break;
+ case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
+ if (--w->custom[0] == 0) {
+ w->custom[0] = DAY_TICKS;
+ if (--w->custom[1] == 0) {
+ w->custom[1] = PERIODIC_RESORT_DAYS;
+ _ship_sort_dirty[(byte)w->window_number] = true;
+ DEBUG(misc, 1) ("Periodic resort Ships list player %d...", w->window_number+1);
+ SetWindowDirty(w);
+ }
+ }
break;
}
}
-
static const Widget _player_ships_widgets[] = {
-{ WWT_TEXTBTN, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_MATRIX, 14, 0, 248, 14, 157, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
-{ WWT_SCROLLBAR, 14, 249, 259, 14, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
-{ WWT_PUSHTXTBTN, 14, 0, 129, 158, 169, STR_9804_NEW_SHIPS, STR_9824_BUILD_NEW_SHIPS_REQUIRES},
-{ WWT_IMGBTN, 14, 130, 259, 158, 169, 0x0},
+{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PANEL, 14, 0, 15, 14, 25, 0x0, 0},
+{ WWT_PUSHTXTBTN, 14, 16, 96, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
+{ WWT_TEXTBTN, 14, 97, 248, 14, 25, STR_02E7, 0},
+{ WWT_CLOSEBOX, 14, 249, 259, 14, 25, STR_0225, STR_SORT_TIP},
+{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
+{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_PUSHTXTBTN, 14, 0, 129, 170, 181, STR_9804_NEW_SHIPS, STR_9824_BUILD_NEW_SHIPS_REQUIRES},
+{ WWT_PANEL, 14, 130, 259, 170, 181, 0x0, 0},
{ WWT_LAST},
};
+
static const WindowDesc _player_ships_desc = {
- -1, -1, 260, 170,
+ -1, -1, 260, 182,
WC_SHIPS_LIST,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM,
_player_ships_widgets,
PlayerShipsWndProc
};
static const Widget _other_player_ships_widgets[] = {
-{ WWT_TEXTBTN, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_MATRIX, 14, 0, 248, 14, 157, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
-{ WWT_SCROLLBAR, 14, 249, 259, 14, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9805_SHIPS, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PANEL, 14, 0, 15, 14, 25, 0x0, 0},
+{ WWT_PUSHTXTBTN, 14, 16, 96, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
+{ WWT_TEXTBTN, 14, 97, 248, 14, 25, STR_02E7, 0},
+{ WWT_CLOSEBOX, 14, 249, 259, 14, 25, STR_0225, STR_SORT_TIP},
+{ WWT_MATRIX, 14, 0, 248, 26, 169, 0x401, STR_9823_SHIPS_CLICK_ON_SHIP_FOR},
+{ WWT_SCROLLBAR, 14, 249, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_LAST},
};
+
static const WindowDesc _other_player_ships_desc = {
- -1, -1, 260, 158,
+ -1, -1, 260, 170,
WC_SHIPS_LIST,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESTORE_DPARAM,
_other_player_ships_widgets,
PlayerShipsWndProc
};