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-rw-r--r--settings.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/settings.c b/settings.c
index 5ecbccc69..7e33dfae6 100644
--- a/settings.c
+++ b/settings.c
@@ -780,7 +780,7 @@ static const SettingDesc debug_settings[] = {
static const SettingDesc gameopt_settings[] = {
{"diff_level", SDT_UINT8, (void*)9, (void*)offsetof(GameOptions, diff_level), NULL},
{"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, (void*)offsetof(GameOptions, diff), NULL},
- {"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)22, (void*)offsetof(GameOptions, currency), "GBP|USD|FF|DM|YEN|PT|FT|ZL|ATS|BEF|DKK|FIM|GRD|CHF|NLG|ITL|SEK|RUR|CZK|ISK|NOK|ROL|EUR" },
+ {"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)21, (void*)offsetof(GameOptions, currency), "GBP|USD|FF|DM|YEN|PT|FT|ZL|ATS|BEF|DKK|FIM|GRD|CHF|NLG|ITL|SEK|RUR|CZK|ISK|NOK|EUR|ROL" },
{"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, kilometers), "imperial|metric" },
{"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|czech|slovakish|hungarian|romanian" },
{"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, landscape), "normal|hilly|desert|candy" },