diff options
Diffstat (limited to 'roadveh_gui.c')
-rw-r--r-- | roadveh_gui.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c index df50282e3..b1434844c 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -29,7 +29,7 @@ void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number) { const RoadVehicleInfo *rvi = RoadVehInfo(engine_number); - const Engine* e = GetEngine(engine_number); + const Engine *e = GetEngine(engine_number); bool refittable = (_engine_info[engine_number].refit_mask != 0); YearMonthDay ymd; ConvertDayToYMD(&ymd, e->intro_date); @@ -286,7 +286,7 @@ static const WindowDesc _roadveh_details_desc = { RoadVehDetailsWndProc }; -static void ShowRoadVehDetailsWindow(const Vehicle* v) +static void ShowRoadVehDetailsWindow(const Vehicle *v) { Window *w; VehicleID veh = v->index; @@ -365,7 +365,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e) } break; case WE_CLICK: { - const Vehicle* v = GetVehicle(w->window_number); + const Vehicle *v = GetVehicle(w->window_number); switch (e->click.widget) { case 5: /* start stop */ @@ -410,7 +410,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e) case WE_MOUSELOOP: { - const Vehicle* v = GetVehicle(w->window_number); + const Vehicle *v = GetVehicle(w->window_number); uint32 h = IsRoadVehInDepotStopped(v) ? 1 << 7 | 1 << 8 : 1 << 11 | 1 << 12; if (h != w->hidden_state) { @@ -448,9 +448,9 @@ static const WindowDesc _roadveh_view_desc = { RoadVehViewWndProc, }; -void ShowRoadVehViewWindow(const Vehicle* v) +void ShowRoadVehViewWindow(const Vehicle *v) { - Window* w = AllocateWindowDescFront(&_roadveh_view_desc, v->index); + Window *w = AllocateWindowDescFront(&_roadveh_view_desc, v->index); if (w != NULL) { w->caption_color = v->owner; @@ -468,7 +468,7 @@ static void DrawNewRoadVehWindow(Window *w) { int count = 0; int num = NUM_ROAD_ENGINES; - const Engine* e = GetEngine(ROAD_ENGINES_INDEX); + const Engine *e = GetEngine(ROAD_ENGINES_INDEX); do { if (HASBIT(e->player_avail, _local_player)) @@ -481,7 +481,7 @@ static void DrawNewRoadVehWindow(Window *w) { int num = NUM_ROAD_ENGINES; - const Engine* e = GetEngine(ROAD_ENGINES_INDEX); + const Engine *e = GetEngine(ROAD_ENGINES_INDEX); int x = 1; int y = 15; int sel = WP(w,buildtrain_d).sel_index; @@ -510,7 +510,7 @@ static void DrawNewRoadVehWindow(Window *w) void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2) { - const Vehicle* v; + const Vehicle *v; if (!success) return; @@ -735,7 +735,7 @@ static void RoadDepotClickVeh(Window *w, int x, int y) * @param *v is the original vehicle to clone * @param *w is the window of the depot where the clone is build */ -static void HandleCloneVehClick(const Vehicle* v, const Window* w) +static void HandleCloneVehClick(const Vehicle *v, const Window *w) { if (v == NULL || v->type != VEH_Road) return; @@ -746,9 +746,9 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w) ResetObjectToPlace(); } -static void ClonePlaceObj(const Window* w) +static void ClonePlaceObj(const Window *w) { - const Vehicle* v = CheckMouseOverVehicle(); + const Vehicle *v = CheckMouseOverVehicle(); if (v != NULL) HandleCloneVehClick(v, w); } @@ -801,7 +801,7 @@ static void RoadDepotWndProc(Window *w, WindowEvent *e) // check if a vehicle in a depot was clicked.. case WE_MOUSELOOP: { - const Vehicle* v = _place_clicked_vehicle; + const Vehicle *v = _place_clicked_vehicle; // since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button if (v != NULL && HASBIT(w->click_state, 8)) { @@ -891,7 +891,7 @@ static const WindowDesc _road_depot_desc = { void ShowRoadDepotWindow(TileIndex tile) { - Window* w = AllocateWindowDescFront(&_road_depot_desc, tile); + Window *w = AllocateWindowDescFront(&_road_depot_desc, tile); if (w != NULL) { w->caption_color = GetTileOwner(w->window_number); @@ -960,7 +960,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) /* draw the widgets */ if (station == INVALID_STATION) { - const Player* p = GetPlayer(owner); + const Player *p = GetPlayer(owner); /* Company Name -- (###) Road vehicles */ SetDParam(0, p->name_1); @@ -1024,7 +1024,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) return; case 7: { /* Matrix to show vehicles */ uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL; - const Vehicle* v; + const Vehicle *v; if (id_v >= w->vscroll.cap) return; // click out of bounds |