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Diffstat (limited to 'roadveh_gui.c')
-rw-r--r--roadveh_gui.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c
index df50282e3..b1434844c 100644
--- a/roadveh_gui.c
+++ b/roadveh_gui.c
@@ -29,7 +29,7 @@
void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number)
{
const RoadVehicleInfo *rvi = RoadVehInfo(engine_number);
- const Engine* e = GetEngine(engine_number);
+ const Engine *e = GetEngine(engine_number);
bool refittable = (_engine_info[engine_number].refit_mask != 0);
YearMonthDay ymd;
ConvertDayToYMD(&ymd, e->intro_date);
@@ -286,7 +286,7 @@ static const WindowDesc _roadveh_details_desc = {
RoadVehDetailsWndProc
};
-static void ShowRoadVehDetailsWindow(const Vehicle* v)
+static void ShowRoadVehDetailsWindow(const Vehicle *v)
{
Window *w;
VehicleID veh = v->index;
@@ -365,7 +365,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
} break;
case WE_CLICK: {
- const Vehicle* v = GetVehicle(w->window_number);
+ const Vehicle *v = GetVehicle(w->window_number);
switch (e->click.widget) {
case 5: /* start stop */
@@ -410,7 +410,7 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
case WE_MOUSELOOP:
{
- const Vehicle* v = GetVehicle(w->window_number);
+ const Vehicle *v = GetVehicle(w->window_number);
uint32 h = IsRoadVehInDepotStopped(v) ? 1 << 7 | 1 << 8 : 1 << 11 | 1 << 12;
if (h != w->hidden_state) {
@@ -448,9 +448,9 @@ static const WindowDesc _roadveh_view_desc = {
RoadVehViewWndProc,
};
-void ShowRoadVehViewWindow(const Vehicle* v)
+void ShowRoadVehViewWindow(const Vehicle *v)
{
- Window* w = AllocateWindowDescFront(&_roadveh_view_desc, v->index);
+ Window *w = AllocateWindowDescFront(&_roadveh_view_desc, v->index);
if (w != NULL) {
w->caption_color = v->owner;
@@ -468,7 +468,7 @@ static void DrawNewRoadVehWindow(Window *w)
{
int count = 0;
int num = NUM_ROAD_ENGINES;
- const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
+ const Engine *e = GetEngine(ROAD_ENGINES_INDEX);
do {
if (HASBIT(e->player_avail, _local_player))
@@ -481,7 +481,7 @@ static void DrawNewRoadVehWindow(Window *w)
{
int num = NUM_ROAD_ENGINES;
- const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
+ const Engine *e = GetEngine(ROAD_ENGINES_INDEX);
int x = 1;
int y = 15;
int sel = WP(w,buildtrain_d).sel_index;
@@ -510,7 +510,7 @@ static void DrawNewRoadVehWindow(Window *w)
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
- const Vehicle* v;
+ const Vehicle *v;
if (!success) return;
@@ -735,7 +735,7 @@ static void RoadDepotClickVeh(Window *w, int x, int y)
* @param *v is the original vehicle to clone
* @param *w is the window of the depot where the clone is build
*/
-static void HandleCloneVehClick(const Vehicle* v, const Window* w)
+static void HandleCloneVehClick(const Vehicle *v, const Window *w)
{
if (v == NULL || v->type != VEH_Road) return;
@@ -746,9 +746,9 @@ static void HandleCloneVehClick(const Vehicle* v, const Window* w)
ResetObjectToPlace();
}
-static void ClonePlaceObj(const Window* w)
+static void ClonePlaceObj(const Window *w)
{
- const Vehicle* v = CheckMouseOverVehicle();
+ const Vehicle *v = CheckMouseOverVehicle();
if (v != NULL) HandleCloneVehClick(v, w);
}
@@ -801,7 +801,7 @@ static void RoadDepotWndProc(Window *w, WindowEvent *e)
// check if a vehicle in a depot was clicked..
case WE_MOUSELOOP: {
- const Vehicle* v = _place_clicked_vehicle;
+ const Vehicle *v = _place_clicked_vehicle;
// since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button
if (v != NULL && HASBIT(w->click_state, 8)) {
@@ -891,7 +891,7 @@ static const WindowDesc _road_depot_desc = {
void ShowRoadDepotWindow(TileIndex tile)
{
- Window* w = AllocateWindowDescFront(&_road_depot_desc, tile);
+ Window *w = AllocateWindowDescFront(&_road_depot_desc, tile);
if (w != NULL) {
w->caption_color = GetTileOwner(w->window_number);
@@ -960,7 +960,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
/* draw the widgets */
if (station == INVALID_STATION) {
- const Player* p = GetPlayer(owner);
+ const Player *p = GetPlayer(owner);
/* Company Name -- (###) Road vehicles */
SetDParam(0, p->name_1);
@@ -1024,7 +1024,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
return;
case 7: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
- const Vehicle* v;
+ const Vehicle *v;
if (id_v >= w->vscroll.cap) return; // click out of bounds