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Diffstat (limited to 'roadveh_gui.c')
-rw-r--r--roadveh_gui.c18
1 files changed, 12 insertions, 6 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c
index 01c8f459e..2a5066c1f 100644
--- a/roadveh_gui.c
+++ b/roadveh_gui.c
@@ -337,13 +337,19 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number);
break;
- case WE_MOUSELOOP:
- {
+ case WE_MOUSELOOP: {
const Vehicle *v = GetVehicle(w->window_number);
- uint32 h = IsRoadVehInDepotStopped(v) ? 1 << 7 | 1 << 8 : 1 << 11 | 1 << 12;
-
- if (h != w->hidden_state) {
- w->hidden_state = h;
+ bool rv_stopped = IsRoadVehInDepotStopped(v);
+
+ /* Widget 7 (send to depot) must be hidden if the truck/bus is already stopped in depot.
+ * Widget 11 (clone) should then be shown, since cloning is allowed only while in depot and stopped.
+ * This sytem allows to have two buttons, on top of each other.
+ * The same system applies to widget 8 and 12, force turn around and refit. */
+ if (rv_stopped != IsWindowWidgetHidden(w, 7) || rv_stopped == IsWindowWidgetHidden(w, 11)) {
+ SetWindowWidgetHiddenState(w, 7, rv_stopped); // send to depot
+ SetWindowWidgetHiddenState(w, 8, rv_stopped); // force turn around
+ SetWindowWidgetHiddenState(w, 11, !rv_stopped); // clone
+ SetWindowWidgetHiddenState(w, 12, !rv_stopped); // refit
SetWindowDirty(w);
}
}