diff options
Diffstat (limited to 'roadveh_cmd.c')
-rw-r--r-- | roadveh_cmd.c | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/roadveh_cmd.c b/roadveh_cmd.c index 96e3c8099..76fa480ca 100644 --- a/roadveh_cmd.c +++ b/roadveh_cmd.c @@ -101,16 +101,15 @@ static int32 EstimateRoadVehCost(EngineID engine_type) } /** Build a road vehicle. - * @param x,y tile coordinates of depot where road vehicle is built + * @param tile tile of depot where road vehicle is built * @param p1 bus/truck type being built (engine) * @param p2 unused */ -int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2) +int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { int32 cost; Vehicle *v; UnitID unit_num; - TileIndex tile = TileVirtXY(x, y); Engine *e; if (!IsEngineBuildable(p1, VEH_Road)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); @@ -135,6 +134,9 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { + int x; + int y; + const RoadVehicleInfo *rvi = RoadVehInfo(p1); v->unitnumber = unit_num; @@ -200,11 +202,11 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2) } /** Start/Stop a road vehicle. - * @param x,y unused + * @param tile unused * @param p1 road vehicle ID to start/stop * @param p2 unused */ -int32 CmdStartStopRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2) +int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v; @@ -242,11 +244,11 @@ void ClearSlot(Vehicle *v) } /** Sell a road vehicle. - * @param x,y unused + * @param tile unused * @param p1 vehicle ID to be sold * @param p2 unused */ -int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2) +int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v; @@ -342,11 +344,11 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v) } /** Send a road vehicle to the depot. - * @param x,y unused + * @param tile unused * @param p1 vehicle ID to send to the depot * @param p2 unused */ -int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) +int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v; const Depot *dep; @@ -390,11 +392,11 @@ int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) } /** Turn a roadvehicle around. - * @param x,y unused + * @param tile unused * @param p1 vehicle ID to turn * @param p2 unused */ -int32 CmdTurnRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2) +int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v; |